RUST METRICSFlight deck · live data
Data live Servers11,909 Players102,314 Populated3,972 Fresh wipes 3 h409 Scan5 min
‹ All servers91.229.114.137:28119
Online Full Queue Fresh wipe Wipe due No query

RGN 10x PvE [Events|Purge|Zombies|SkillTree]

Online NA · us5 91.229.114.137:28119 checked 13m ago

10x biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 15 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 55,781 ×1000

Entities

48 h range 55,560–68,829 · memory 2,722 MB
1239 ET SINCE RESTART 03:55

Uptime

3 h 55 min since its last restart, at the last reading
7-day average2peak 11
Rank#2,449top 11% · #392 in NA
Last wipe38m agobiweekly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Memory2,722MB48 h peak 5 players
REC 1

Players

AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 21% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held40%else halves by day 6

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
  2. WPT 2Thu 12 Nov, 17:09 UTC13d 23h
  3. WPT 3Thu 19 Nov, 17:09 UTC20d 23h
  4. WPT 4Thu 26 Nov, 17:09 UTC27d 23h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 1hFW
  6. WPT 6Thu 10 Dec, 17:09 UTC41d 23h

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 21 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:09 UTC38m ago – – running 1
Thu 22 Oct, 17:09 UTC7d ago 7 – – 1
Thu 15 Oct, 17:09 UTC14d ago 6 held half 7 days 1
Thu 8 Oct, 17:09 UTC21d ago 5 halved by day 6 7 days 0
Thu 1 Oct, 17:08 UTC FW28d ago 8 halved by day 4 7 days 0
Thu 24 Sep, 17:10 UTC35d ago 5 halved by day 6 7 days 0
Thu 17 Sep, 17:09 UTC42d ago 6 held half 7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

At their busiest, its recent wipes drew 6 players on average. 21 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 40% of recent wipes. It fell below half by day 6 when it didn't.

What wipe timing does RGN 10x PvE [Events|Purge|Zombies|SkillTree] follow?

The wipe rhythm of RGN 10x PvE [Events|Purge|Zombies|SkillTree] is every Thursday at 17:09 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 38 minutes ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Lists and filters

How should you read the tags on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $rus5 (Region code): The code for this server's region is us5; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America from RGN 10x PvE [Events|Purge|Zombies|SkillTree]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RGN 10x PvE [Events|Purge|Zombies|SkillTree] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RGN 10x PvE [Events|Purge|Zombies|SkillTree]: 10x Rust servers, Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours; Gather rate: 10x.

Population

Where does RGN 10x PvE [Events|Purge|Zombies|SkillTree] sit in the rankings?

Ranked by seven-day player hours, RGN 10x PvE [Events|Purge|Zombies|SkillTree] sits at #2,449 and #392 in North America, inside the top 11%.

How full does RGN 10x PvE [Events|Purge|Zombies|SkillTree] get?

0 of 100 slots are filled on RGN 10x PvE [Events|Purge|Zombies|SkillTree] right now. Seven-day check: 2 players on average. Peak reading: 11. Check: 48-hour peak. 02:00 UTC, 4 players on average.

Operator and location

Which location does RGN 10x PvE [Events|Purge|Zombies|SkillTree] run from?

North America is where RGN 10x PvE [Events|Purge|Zombies|SkillTree] lists itself under the NA tag; region code: us5. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.229.114.137:28119.

What Rust version is RGN 10x PvE [Events|Purge|Zombies|SkillTree] on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RGN 10x PvE [Events|Purge|Zombies|SkillTree]. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

Check: fps. Average 57 server fps over the last 48 hours, low of 15. Within range. Reading: 68,829 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,537 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is RGN 10x PvE [Events|Purge|Zombies|SkillTree], and is it online now?

RGN 10x PvE [Events|Purge|Zombies|SkillTree] reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 3 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.

Rules and settings

What settings and rules apply on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

Gather rate check: 10x. That comes from the name RGN 10x PvE [Events|Purge|Zombies|SkillTree]. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

Size 3,000 and seed 995727019: the game generates the procedural map on RGN 10x PvE [Events|Purge|Zombies|SkillTree] from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: RustGamingNation Procedural.

Join

How can you get onto RGN 10x PvE [Events|Purge|Zombies|SkillTree]?

To join: start Rust, press F1 and type client.connect 91.229.114.137:28119. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://rustgamingnation.com/.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$rus5,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$rus5
Region code The code for this server's region is us5.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.