RUST METRICSFlight deck · live data
Data live Servers11,615 Players36,116 Populated2,895 Fresh wipes 3 h67 Scan5 min
‹ All servers66.51.99.21:28015
Online Full Queue Fresh wipe Wipe due No query

MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]

Online NA 66.51.99.21:28015 checked 10m ago

10x biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 91 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 113,980 ×1000

Entities

48 h range 106,665–116,413 · memory 5,224 MB
1239 ET SINCE RESTART 1D 13H

Uptime

1 days 13 hours since its last restart, at the last reading
7-day average3peak 9
Rank#1,795top 8% · #275 in NA
Last wipe6d agobiweekly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Memory5,224MB48 h peak 5 players
REC 1

Players

AveragePeak
0246808:0017:0002:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020008:0017:0002:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

usual gap13.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak8players, last three wipes
crowd held67%else halves by day 6

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
  2. WPT 2Thu 19 Nov, 17:06 UTC21d 10h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 11hFW

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 32 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:06 UTC6d ago 9 – running 3
Thu 8 Oct, 20:24 UTC20d ago 8 held half 13.9 days 5
Thu 1 Oct, 18:05 UTC FW27d ago 8 held half 7.1 days 2
Thu 17 Sep, 16:34 UTC41d ago 5 halved by day 6 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] when wipe day comes?

At their busiest, its recent wipes drew 8 players on average. After the latest wipe, numbers topped out at 32 hours. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. It fell below half by day 6 when it didn't.

How often does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] wipe, and when?

Its tag guides the prediction: too few of MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]'s wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 6 days 13 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Tag meanings

Which tags does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America from MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] appear in Rust Metrics lists and filters?

These Rust Metrics lists carry MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]: 10x Rust servers, Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

Occupancy

Where does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] sit in the rankings?

Ranked by seven-day player hours, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] sits at #1,795 and #275 in North America, inside the top 8%.

How full does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] get?

Current headcount on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]: 1 players, 100 slots available. Seven-day check: 3 players on average. Peak reading: 9. Average at the busiest hour was 5 players, at 16:00 UTC over the last 48 hours.

Operator and location

What location is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] hosted in?

Its NA tag places MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.99.21:28015.

What Rust version is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] on?

Rust network protocol 2635 and build 168909 on Linux is the build MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] runs. Check: protocol. To join, your game must match; Steam handles the update.

How does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] perform?

Reading: 83 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 116,413. Buildings, deployables and all else included. Check: memory. Peak use was 5,224 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability], and is it online?

MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] reports online. Status: normal. By its reported uptime, the last restart was roughly 37 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] enforce, and what are its settings?

Gather rate check: 10x. That comes from the name MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

Check: map. Procedural, size 3,333, seed 1337, generated by the game on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

How to join

How do you connect to MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?

Press F1 in Rust and enter client.connect 66.51.99.21:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.