MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]
Online NA 66.51.99.21:28015 checked 10m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 5 · below 20 is lag, below 10 is badEntities
48 h range 106,665–116,413 · memory 5,224 MBUptime
1 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 2Thu 19 Nov, 17:06 UTC21d 10h
- WPT 3Thu 3 Dec, 19:00 UTC35d 11hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 32 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:06 UTC6d ago | 9 | – | running | 3 |
| Thu 8 Oct, 20:24 UTC20d ago | 8 | held half | 13.9 days | 5 |
| Thu 1 Oct, 18:05 UTC FW27d ago | 8 | held half | 7.1 days | 2 |
| Thu 17 Sep, 16:34 UTC41d ago | 5 | halved by day 6 | 14.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/100
- 2/40
- 4/100
- 1/100
- 3/100
- 0/50
Quick answers
from the figures on this pageWipe schedule
What happens on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] when wipe day comes?
At their busiest, its recent wipes drew 8 players on average. After the latest wipe, numbers topped out at 32 hours. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. It fell below half by day 6 when it didn't.
How often does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] wipe, and when?
Its tag guides the prediction: too few of MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]'s wipes are on record to confirm its schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 6 days 13 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Tag meanings
Which tags does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America from MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] appear in Rust Metrics lists and filters?
These Rust Metrics lists carry MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]: 10x Rust servers, Modded Rust servers, checked live, Rust PvE servers, Rust servers: zombie readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.
Occupancy
Where does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] sit in the rankings?
Ranked by seven-day player hours, MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] sits at #1,795 and #275 in North America, inside the top 8%.
How full does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] get?
Current headcount on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]: 1 players, 100 slots available. Seven-day check: 3 players on average. Peak reading: 9. Average at the busiest hour was 5 players, at 16:00 UTC over the last 48 hours.
Operator and location
What location is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] hosted in?
Its NA tag places MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 66.51.99.21:28015.
What Rust version is MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] on?
Rust network protocol 2635 and build 168909 on Linux is the build MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] runs. Check: protocol. To join, your game must match; Steam handles the update.
How does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] perform?
Reading: 83 server fps on average across the last 48 hours. It never dropped below 5. Peak entity count: 116,413. Buildings, deployables and all else included. Check: memory. Peak use was 5,224 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability], and is it online?
MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] reports online. Status: normal. By its reported uptime, the last restart was roughly 37 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What rules does MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability] enforce, and what are its settings?
Gather rate check: 10x. That comes from the name MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]. The group cap is 8 players, which is the default in the game. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
Check: map. Procedural, size 3,333, seed 1337, generated by the game on MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
How to join
How do you connect to MegaRust 10x PVE [ZOMBIES|SkyBases|SkillTree|NoStability]?
Press F1 in Rust and enter client.connect 66.51.99.21:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.
