RUST METRICSFlight deck · live data
Data live Servers11,898 Players103,740 Populated4,020 Fresh wipes 3 h406 Scan5 min
‹ All servers91.229.114.137:28063
Offline Full Queue Fresh wipe Wipe due No query

[US] Fallen Rust - PvP Aimtrain

Offline NA · us5 91.229.114.137:28063 checked 2d ago

vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,310top 69% · #1499 in NA
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap12.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 22:20 UTC8d ago 1 – running 0
Sat 3 Oct, 00:39 UTC26d ago 1 halved by day 2 17.9 days 0
Sat 26 Sep, 18:06 UTC33d ago 1 halved by day 2 6.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [US] Fallen Rust - PvP Aimtrain when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't.

What wipe timing does [US] Fallen Rust - PvP Aimtrain follow?

There is no next wipe to predict: [US] Fallen Rust - PvP Aimtrain wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 20 hours ago.

Lists and filters

Which tags does [US] Fallen Rust - PvP Aimtrain carry, and what do they mean?

Tags published by [US] Fallen Rust - PvP Aimtrain, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus5 (Region code): The code for this server's region is us5; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [US] Fallen Rust - PvP Aimtrain appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [US] Fallen Rust - PvP Aimtrain: Modded Rust servers, checked live, Aim training servers, live readings and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does [US] Fallen Rust - PvP Aimtrain sit in the rankings?

Ranked by seven-day player hours, [US] Fallen Rust - PvP Aimtrain sits at #15,310 and #1,499 in North America, inside the top 69%.

What player count does [US] Fallen Rust - PvP Aimtrain carry?

[US] Fallen Rust - PvP Aimtrain is not responding; status offline, last seen 2 days 6 hours ago. Check: player average. 0 over the last seven days.

Server details

Which location does [US] Fallen Rust - PvP Aimtrain run from?

Reading: location. North America, by the NA tag, with region code us5, is where [US] Fallen Rust - PvP Aimtrain lists itself. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.229.114.137:28063.

What Rust version is [US] Fallen Rust - PvP Aimtrain on?

Reading: [US] Fallen Rust - PvP Aimtrain, Rust network protocol 2634 and build 167781, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is [US] Fallen Rust - PvP Aimtrain up, and how often does it stay up?

Check: connection. [US] Fallen Rust - PvP Aimtrain is offline at this moment. Last contact was 2 days 6 hours ago. Reading: 79% uptime over the last 7 full days. It was up 133 of 168 hours. The first sighting on Rust Metrics was 26 September 2026.

Settings and map

What rules does [US] Fallen Rust - PvP Aimtrain enforce, and what are its settings?

Check: gather rate. The name [US] Fallen Rust - PvP Aimtrain does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is [US] Fallen Rust - PvP Aimtrain on?

Size 6,000 and seed 1337: the game generates the procedural map on [US] Fallen Rust - PvP Aimtrain from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

What do you do to join [US] Fallen Rust - PvP Aimtrain?

Check: join. Open Rust, press F1, then enter client.connect 91.229.114.137:28063. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://fallenrust.com/.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$rus5,v2634,^v,NA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rus5
Region code The code for this server's region is us5.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.