Oxide Studio · Development
Offline 91.223.199.62:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 61/500
- 134/100
- 61/225
- 51/700
- 16/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
How often does Oxide Studio · Development wipe, and when?
Its rhythm cannot be told from the wipes of Oxide Studio · Development on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 9 days 6 hours ago.
Tag meanings
How should you read the tags on Oxide Studio · Development?
Tags published by Oxide Studio · Development, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Oxide Studio · Development?
On Rust Metrics, Oxide Studio · Development sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Oxide Studio · Development hold among Rust servers?
Ranking for Oxide Studio · Development: #13,025 on seven-day player hours, top 59% of all ranked servers.
How full does Oxide Studio · Development get?
Oxide Studio · Development is not responding; status offline, last seen 9 days 5 hours ago.
Operator and location
Where does Oxide Studio · Development sit?
No region comes from Oxide Studio · Development. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 91.223.199.62:28015.
What Rust version is Oxide Studio · Development on?
Reading: Oxide Studio · Development, Rust network protocol 2634 and build 167781, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is Oxide Studio · Development up, and how often does it stay up?
Reading: offline. Oxide Studio · Development last answered 9 days 5 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 19 October 2026.
Rules and settings
What rules does Oxide Studio · Development enforce, and what are its settings?
No gather rate appears in the name: Oxide Studio · Development. 8 players per group, the default value. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Oxide Studio · Development?
Procedural map on Oxide Studio · Development, made by the game's generator.
Join
What do you do to join Oxide Studio · Development?
Check: join. Open Rust, press F1, then enter client.connect 91.223.199.62:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.