serverbuild
Offline 91.218.102.15:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 53/500
- 125/100
- 44/225
- 54/700
- 8/200
- 8/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does serverbuild follow?
The rhythm of serverbuild's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 40 days 14 hours ago.
Tags
How should you read the tags on serverbuild?
These are the tags serverbuild publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does serverbuild appear in Rust Metrics lists and filters?
These Rust Metrics lists carry serverbuild: Modded Rust servers, checked live and Build and creative servers. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does serverbuild hold among Rust servers?
Player hours over seven days put serverbuild at #13,282, in the top – of all ranked servers.
What player count does serverbuild carry?
Reading for serverbuild: offline at this moment; last seen 40 days 13 hours ago.
Operator and location
What location is serverbuild hosted in?
Reading: location. serverbuild gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 91.218.102.15:28015.
What Rust version is serverbuild on?
Reading: serverbuild, Rust network protocol 2633 and build 164530, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is serverbuild up, and how often does it stay up?
Check: connection. serverbuild is offline at this moment. Last contact was 40 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.
Rules and settings
What rules does serverbuild enforce, and what are its settings?
No gather rate appears in the name: serverbuild. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is serverbuild on?
Check: map. Procedural, generated by the game, on serverbuild.
How to join
How can you get onto serverbuild?
To join: start Rust, press F1 and type client.connect 91.218.102.15:28015. Or press Launch Rust here and Steam opens the game and connects you.