ClubHouse
Offline 91.214.125.125:28015 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 09:35 UTC6d ago | 1 | – | running | 0 |
| Sat 3 Oct, 16:01 UTC26d ago | 2 | halved by day 4 | 19.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 171/500
- 120/100
- 186/225
- 80/700
- 255/700
- 350/350
Quick answers
from the figures on this pageWipe timing
What happens on ClubHouse when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. 6 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 4 it fell below half when it didn't.
How often does ClubHouse wipe, and when?
To tell the rhythm of ClubHouse, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 6 hours ago the current world was made.
Lists and filters
How should you read the tags on ClubHouse?
Tags published by ClubHouse, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show ClubHouse?
On Rust Metrics, ClubHouse sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does ClubHouse sit in the rankings?
Ranking for ClubHouse: #7,263 on seven-day player hours, top 33% of all ranked servers.
How full does ClubHouse get?
Reading for ClubHouse: offline at this moment; last seen 30 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
Where does ClubHouse sit?
Reading: location. ClubHouse gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.214.125.125:28015.
What Rust version is ClubHouse on?
Rust network protocol 2635 and build 168909 on Windows is the build ClubHouse runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on ClubHouse, and is it online?
ClubHouse reports offline. The last reading came 30 hours ago. Uptime for the last 7 full days: 151 of 168 hours, or 90%. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Map and rules
How is ClubHouse configured, and what rules are in force?
No gather rate appears in the name: ClubHouse. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on ClubHouse?
The game generates a procedural map for ClubHouse.
How to join
What do you do to join ClubHouse?
Check: join. Open Rust, press F1, then enter client.connect 91.214.125.125:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.