RUST METRICSFlight deck · live data
Data live Servers11,608 Players34,356 Populated2,818 Fresh wipes 3 h71 Scan5 min
‹ All servers91.212.121.233:50115
Online Full Queue Fresh wipe Wipe due No query

rusty house EU 2X PVE [events/raids/skill tree]

Online 91.212.121.233:50115 checked 8m ago

2x moddedcarbonpve
COM 1 · connect

Server instruments

last reading Thu 05:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 181 SERVER FPS

Server fps

48 h low 98 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 116,403 ×1000

Entities

48 h range 116,078–118,556 · memory 7,199 MB
1239 ET SINCE RESTART 5D 11H

Uptime

5 days 11 hours since its last restart, at the last reading
7-day average0peak 3
Rank#9,104top 41%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory7,199MBat the last reading
REC 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.6 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 11:28 UTC26d ago 2 – running 1
Thu 1 Oct, 20:38 UTC FW27d ago 2 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on rusty house EU 2X PVE [events/raids/skill tree]?

An average of 2 players came at the busiest on its recent wipes. 25 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does rusty house EU 2X PVE [events/raids/skill tree] follow?

Its rhythm cannot be told from the wipes of rusty house EU 2X PVE [events/raids/skill tree] on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 19 hours ago.

Tag meanings

Which tags does rusty house EU 2X PVE [events/raids/skill tree] carry, and what do they mean?

Tags published by rusty house EU 2X PVE [events/raids/skill tree], read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show rusty house EU 2X PVE [events/raids/skill tree]?

Rust Metrics lists featuring rusty house EU 2X PVE [events/raids/skill tree]: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 2x.

Population

Where does rusty house EU 2X PVE [events/raids/skill tree] sit in the rankings?

Ranking for rusty house EU 2X PVE [events/raids/skill tree]: #9,104 on seven-day player hours, top 41% of all ranked servers.

How full does rusty house EU 2X PVE [events/raids/skill tree] get?

Current headcount on rusty house EU 2X PVE [events/raids/skill tree]: 0 players, 100 slots available. Check: players over seven days. Average 0, peak 3.

Server

Which location does rusty house EU 2X PVE [events/raids/skill tree] run from?

The name of rusty house EU 2X PVE [events/raids/skill tree] points to Europe, though it publishes no region tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.212.121.233:50115.

What Rust version is rusty house EU 2X PVE [events/raids/skill tree] on?

Rust network protocol 2635 and build 168909 on Linux is the build rusty house EU 2X PVE [events/raids/skill tree] runs. Matching protocol is required to join. Let Steam update your game.

How does rusty house EU 2X PVE [events/raids/skill tree] perform?

Over the last 48 hours the average was 147 server fps; the floor was 98. Reading: 118,556 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 7,260 MB. Expect lag when fps falls and entities climb.

What is the uptime on rusty house EU 2X PVE [events/raids/skill tree], and is it online?

Check: connection. rusty house EU 2X PVE [events/raids/skill tree] is online at this moment. Reading: uptime. About 5 days 11 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 14 September 2026, recorded by Rust Metrics.

Map and rules

How is rusty house EU 2X PVE [events/raids/skill tree] configured, and what rules are in force?

The name carries the rate: 2x gather on rusty house EU 2X PVE [events/raids/skill tree]. No limit is set beyond the default. Groups take up to 8 players. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on rusty house EU 2X PVE [events/raids/skill tree]?

From seed 760527220, the game generates the procedural map on rusty house EU 2X PVE [events/raids/skill tree]. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

What do you do to join rusty house EU 2X PVE [events/raids/skill tree]?

To join: start Rust, press F1 and type client.connect 91.212.121.233:50115. Or press Launch Rust here and Steam opens the game and connects you. https://www.skailarhost.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.