Eto_Samoe
Online 91.210.106.167:28015 checked 6m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 17 · below 20 is lag, below 10 is badEntities
48 h range 118,341–121,231 · memory 4,596 MBUptime
3 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 13:49 UTC11d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 129/100
- 30/225
- 22/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Eto_Samoe?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 6 hours in.
How often does Eto_Samoe wipe, and when?
To tell the rhythm of Eto_Samoe, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 11 days 11 hours ago.
Tag meanings
Which tags does Eto_Samoe carry, and what do they mean?
Tags published by Eto_Samoe, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Eto_Samoe?
These Rust Metrics lists carry Eto_Samoe: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does Eto_Samoe hold among Rust servers?
Player hours over seven days put Eto_Samoe at #6,488, in the top 29% of all ranked servers.
How full does Eto_Samoe get?
0 of 10 slots are filled on Eto_Samoe right now. Seven-day check: 0 players on average. Peak reading: 1. The last 48 hours peaked at 18:00 UTC, averaging 1 players at that hour.
Server details
Where does Eto_Samoe sit?
No region comes from Eto_Samoe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 91.210.106.167:28015.
What Rust version is Eto_Samoe on?
Rust network protocol 2635 and build 168909 on Linux is the build Eto_Samoe runs. To get in, your game needs the same protocol; Steam applies the update.
How does Eto_Samoe perform?
Over the last 48 hours the average was 55 server fps; the floor was 17. Check: entities. The peak was 121,231, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,253 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Eto_Samoe, and is it online now?
Check: connection. Eto_Samoe is online at this moment. By its reported uptime, the last restart was roughly 3 days 23 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is Eto_Samoe configured, and what rules are in force?
Check: gather rate. The name Eto_Samoe does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Eto_Samoe?
From seed 1337, the game generates the procedural map on Eto_Samoe. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.
Join
What do you do to join Eto_Samoe?
Press F1 in Rust and enter client.connect 91.210.106.167:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.