ROMA
Offline 91.198.101.34:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/500
- 128/100
- 84/225
- 34/700
- 87/700
- 301/310
Quick answers
from the figures on this pageWipe schedule
What wipe timing does ROMA follow?
To tell the rhythm of ROMA, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 3 days 5 hours ago.
Lists and filters
Which tags does ROMA carry, and what do they mean?
Tags published by ROMA, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does ROMA appear in Rust Metrics lists and filters?
These Rust Metrics lists carry ROMA: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does ROMA hold among Rust servers?
Player hours over seven days put ROMA at #9,389, in the top 42% of all ranked servers.
How full does ROMA get?
Reading for ROMA: offline at this moment; last seen 2 days 11 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Operator and location
Which location does ROMA run from?
No region tag on ROMA. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.198.101.34:28015.
What Rust version is ROMA on?
Reading: ROMA, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is ROMA, and is it online now?
Check: connection. ROMA is offline at this moment. Last contact was 2 days 11 hours ago. Uptime for the last 2 full days: 4 of 48 hours, or 8%. The first sighting on Rust Metrics was 26 October 2026.
Map and rules
What settings and rules apply on ROMA?
No gather rate appears in the name: ROMA. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is ROMA on?
The game generates a procedural map for ROMA.
Connection
What do you do to join ROMA?
Press F1 in Rust and enter client.connect 91.198.101.34:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.