RUST METRICSFlight deck · live data
Data live Servers11,626 Players40,809 Populated2,991 Fresh wipes 3 h88 Scan5 min
‹ All servers91.193.174.115:28115
Offline Full Queue Fresh wipe Wipe due No query

EMBERFROST - Living World

Offline 91.193.174.115:28115 checked 33d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,835top 61%
Last wipe39d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 24 SepSat 19 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 15:17 UTC34d ago 1 – running 1
Sat 19 Sep, 10:24 UTC39d ago 1 held half 5.2 days 1
Thu 17 Sep, 04:11 UTC42d ago 1 – 2.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on EMBERFROST - Living World?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does EMBERFROST - Living World wipe?

No next wipe can be predicted for EMBERFROST - Living World, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 39 days 18 hours ago the current world was made.

Tags

How should you read the tags on EMBERFROST - Living World?

Tags published by EMBERFROST - Living World, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show EMBERFROST - Living World?

These Rust Metrics lists carry EMBERFROST - Living World: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does EMBERFROST - Living World hold among Rust servers?

Player hours over seven days put EMBERFROST - Living World at #13,835, in the top 61% of all ranked servers.

What is the population on EMBERFROST - Living World?

Status for EMBERFROST - Living World: offline. Last seen 33 days 22 hours ago.

Operator and location

What location is EMBERFROST - Living World hosted in?

No region comes from EMBERFROST - Living World. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.193.174.115:28115.

What Rust version is EMBERFROST - Living World on?

Rust network protocol 2633 and build 165217 on Windows is the build EMBERFROST - Living World runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on EMBERFROST - Living World, and is it online?

EMBERFROST - Living World reports offline. The last reading came 33 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 September 2026, recorded by Rust Metrics.

Map and rules

How is EMBERFROST - Living World configured, and what rules are in force?

Reading the name gives no gather rate for EMBERFROST - Living World. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

Which map is live on EMBERFROST - Living World?

The game generates a procedural map for EMBERFROST - Living World.

Connection

How do you connect to EMBERFROST - Living World?

Press F1 in Rust and enter client.connect 91.193.174.115:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.