nameserver
Offline 91.192.170.82:28015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 79/500
- 128/100
- 90/225
- 33/200
- 88/700
- 23/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does nameserver follow?
Its rhythm cannot be told from the wipes of nameserver on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 4 days 13 hours ago.
Tag meanings
How should you read the tags on nameserver?
These are the tags nameserver publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does nameserver appear in Rust Metrics lists and filters?
These Rust Metrics lists carry nameserver: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does nameserver hold among Rust servers?
Ranking for nameserver: #14,699 on seven-day player hours, top 66% of all ranked servers.
How full does nameserver get?
Status for nameserver: offline. Last seen 4 days 12 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
Which location does nameserver run from?
No region tag on nameserver. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 91.192.170.82:28015.
What Rust version is nameserver on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by nameserver. To get in, your game needs the same protocol; Steam applies the update.
Is nameserver up, and how often does it stay up?
Reading: offline. nameserver last answered 4 days 12 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.
Rules and settings
How is nameserver configured, and what rules are in force?
No gather rate appears in the name: nameserver. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on nameserver?
Procedural map on nameserver, made by the game's generator.
Join
How do you connect to nameserver?
Check: join. Open Rust, press F1, then enter client.connect 91.192.170.82:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.