RustySilverServer
Online 91.135.84.66:28015 checked 8m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 73 · below 20 is lag, below 10 is badEntities
48 h range 85,769–93,547 · memory 2,150 MBUptime
1 days 1 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:52 UTC21d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 86/500
- 121/100
- 79/225
- 70/700
- 23/200
- 12/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustySilverServer?
At their busiest, its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 46 hours in.
What wipe timing does RustySilverServer follow?
Its rhythm cannot be told from the wipes of RustySilverServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 21 days 5 hours ago.
Tag meanings
How should you read the tags on RustySilverServer?
These are the tags RustySilverServer publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustySilverServer?
These Rust Metrics lists carry RustySilverServer: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RustySilverServer hold among Rust servers?
Ranking for RustySilverServer: #10,357 on seven-day player hours, top 47% of all ranked servers.
What is the population on RustySilverServer?
Current headcount on RustySilverServer: 0 players, 10 slots available. Check: players over seven days. Average 0, peak 1. Check: 48-hour peak. 13:00 UTC, 1 players on average.
Operator and location
What location is RustySilverServer hosted in?
Reading: location. RustySilverServer gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 91.135.84.66:28015.
What Rust version is RustySilverServer on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by RustySilverServer. To get in, your game needs the same protocol; Steam applies the update.
Is performance on RustySilverServer within range?
Over the last 48 hours the average was 93 server fps; the floor was 73. Check: entities. The peak was 93,547, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,873 MB. Expect lag when fps falls and entities climb.
How reliable is RustySilverServer, and is it online now?
Check: connection. RustySilverServer is online at this moment. By its reported uptime, the last restart was roughly 25 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is RustySilverServer configured, and what rules are in force?
Check: gather rate. The name RustySilverServer does not state one. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is RustySilverServer on?
Size 4,000 and seed 20870: the game generates the procedural map on RustySilverServer from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto RustySilverServer?
Check: join. Open Rust, press F1, then enter client.connect 91.135.84.66:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.