RUST METRICSFlight deck · live data
Data live Servers11,704 Players61,057 Populated3,258 Fresh wipes 3 h178 Scan5 min
‹ All servers91.123.150.164:28015
Offline Full Queue Fresh wipe Wipe due No query

CHAMPION RUST | LOCAL TEST

Offline 91.123.150.164:28015 checked 41d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,956no region published
Last wipe41d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does CHAMPION RUST | LOCAL TEST follow?

The rhythm of CHAMPION RUST | LOCAL TEST's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 41 days 13 hours ago the current world was made.

Lists and filters

Which tags does CHAMPION RUST | LOCAL TEST carry, and what do they mean?

Tags published by CHAMPION RUST | LOCAL TEST, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does CHAMPION RUST | LOCAL TEST appear in Rust Metrics lists and filters?

On Rust Metrics, CHAMPION RUST | LOCAL TEST sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does CHAMPION RUST | LOCAL TEST hold among Rust servers?

Player hours over seven days put CHAMPION RUST | LOCAL TEST at #14,956, in the top – of all ranked servers.

How full does CHAMPION RUST | LOCAL TEST get?

CHAMPION RUST | LOCAL TEST is not responding; status offline, last seen 41 days 11 hours ago.

Server

What location is CHAMPION RUST | LOCAL TEST hosted in?

No region comes from CHAMPION RUST | LOCAL TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 91.123.150.164:28015.

What Rust version is CHAMPION RUST | LOCAL TEST on?

Rust network protocol 2633 and build 164530 on Windows is the build CHAMPION RUST | LOCAL TEST runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on CHAMPION RUST | LOCAL TEST, and is it online?

Reading: offline. CHAMPION RUST | LOCAL TEST last answered 41 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 18 September 2026.

Rules and settings

What settings and rules apply on CHAMPION RUST | LOCAL TEST?

No gather rate appears in the name: CHAMPION RUST | LOCAL TEST. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on CHAMPION RUST | LOCAL TEST?

The game generates a procedural map for CHAMPION RUST | LOCAL TEST.

How to join

How can you get onto CHAMPION RUST | LOCAL TEST?

Press F1 in Rust and enter client.connect 91.123.150.164:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build Game build reading: 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.