LionForge test
Offline 91.122.45.39:28215 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 180/500
- 127/100
- 112/225
- 146/700
- 15/200
- 48/1000
Quick answers
from the figures on this pageWipe schedule
When does LionForge test wipe?
Its rhythm cannot be told from the wipes of LionForge test on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 25 days ago.
Tag meanings
Which tags does LionForge test carry, and what do they mean?
Tags published by LionForge test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does LionForge test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LionForge test: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does LionForge test sit in the rankings?
Ranking for LionForge test: #15,998 on seven-day player hours, top 70% of all ranked servers.
What is the population on LionForge test?
Reading for LionForge test: offline at this moment; last seen 25 days ago.
Server details
What location is LionForge test hosted in?
Reading: location. LionForge test gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 91.122.45.39:28215.
What Rust version is LionForge test on?
Version check: Rust network protocol 2634 and build 166586 on Linux, run by LionForge test. To get in, your game needs the same protocol; Steam applies the update.
Is LionForge test up, and how often does it stay up?
LionForge test reports offline. The last reading came 25 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on LionForge test?
Check: gather rate. The name LionForge test does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
What map is LionForge test on?
Procedural map on LionForge test, made by the game's generator.
How to join
What do you do to join LionForge test?
Press F1 in Rust and enter client.connect 91.122.45.39:28215. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.