LionForge Modded #1
Online 91.122.45.39:28025 checked 10m ago
Server instruments
last reading Wed 11:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 130 · below 20 is lag, below 10 is badEntities
48 h range 62,450–64,914 · memory 2,813 MBUptime
5 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:07 UTC5d ago | 0 | – | running | 0 |
| Thu 15 Oct, 15:07 UTC12d ago | 0 | – | 7 days | 0 |
| Fri 2 Oct, 07:55 UTC26d ago | 0 | – | 13.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 178/500
- 128/100
- 0/225
- 150/700
- 15/200
- 46/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on LionForge Modded #1?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
When does LionForge Modded #1 wipe?
There is no next wipe to predict: LionForge Modded #1 wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 5 days 21 hours ago the current world was made.
Lists and filters
Which tags does LionForge Modded #1 carry, and what do they mean?
These are the tags LionForge Modded #1 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show LionForge Modded #1?
On Rust Metrics, LionForge Modded #1 sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does LionForge Modded #1 sit in the rankings?
Player hours over seven days put LionForge Modded #1 at #15,423, in the top 69% of all ranked servers.
How full does LionForge Modded #1 get?
0 of 50 slots are filled on LionForge Modded #1 right now. Seven-day reading: 0 players on average.
Server details
Which location does LionForge Modded #1 run from?
No region tag on LionForge Modded #1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 91.122.45.39:28025.
What Rust version is LionForge Modded #1 on?
Reading: LionForge Modded #1, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does LionForge Modded #1 perform?
Check: fps. Average 167 server fps over the last 48 hours, low of 130. Within range. Peak entity count: 64,914. Buildings, deployables and all else included. Reading: 2,851 MB of memory at the highest. Expect lag when fps falls and entities climb.
How reliable is LionForge Modded #1, and is it online now?
LionForge Modded #1 reports online. Status: normal. Reading: uptime. About 5 days 16 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Settings and map
How is LionForge Modded #1 configured, and what rules are in force?
No gather rate appears in the name: LionForge Modded #1. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on LionForge Modded #1?
From seed 1695231028, the game generates the procedural map on LionForge Modded #1. Its size is 3,500. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to LionForge Modded #1?
Press F1 in Rust and enter client.connect 91.122.45.39:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://rust.lionforge.dev/en/.
