RUST METRICSFlight deck · live data
Data live Servers11,814 Players74,934 Populated3,774 Fresh wipes 3 h144 Scan5 min
‹ All servers91.122.158.45:28015
Offline Full Queue Fresh wipe Wipe due No query

#1

Offline EU 91.122.158.45:28015 checked 10h ago

biweekly wipes pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,400top 69% · #2590 in EU
Last wipe13h agobiweekly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

AveragePeakWipe
0123406:0007:0008:0009:0010:0011:00Wiped Tue 27 Oct, 08:27 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
No rank history yet.

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe · high confidence

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 21hFW
  2. WPT 2Tue 10 Nov, 08:27 UTC13d 10h
  3. WPT 3Tue 24 Nov, 08:27 UTC27d 10h
  4. WPT 4Thu 3 Dec, 19:00 UTC36d 21hFW
  5. WPT 5Tue 8 Dec, 08:27 UTC41d 10h
LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:27 UTC13h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does #1 wipe?

Its tag guides the prediction: too few of #1's wipes are on record to confirm its schedule. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 13 hours ago. A wipe schedule of every two weeks is published in its tags.

Lists and filters

Which tags does #1 carry, and what do they mean?

These are the tags #1 publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does #1 appear in Rust Metrics lists and filters?

These Rust Metrics lists carry #1: EU Rust servers, checked, Rust community servers: live readings and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Occupancy

What position does #1 hold among Rust servers?

Ranked by seven-day player hours, #1 sits at #15,400 and #2,590 in Europe, inside the top 69%.

How full does #1 get?

Status for #1: offline. Last seen 10 hours ago. Seven-day reading: 0 players on average.

Server

Where does #1 sit?

Reading: location. The EU tag puts #1 in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 91.122.158.45:28015.

What Rust version is #1 on?

Rust network protocol 2635 and build 168909 on Windows is the build #1 runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on #1, and is it online?

Reading: offline. #1 last answered 10 hours ago. The first sighting on Rust Metrics was 27 October 2026.

Settings and map

What settings and rules apply on #1?

Reading the name gives no gather rate for #1. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

What map is #1 on?

Check: map. Procedural, generated by the game, on #1.

How to join

How can you get onto #1?

Check: join. Open Rust, press F1, then enter client.connect 91.122.158.45:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.