RUST METRICSFlight deck · live data
Data live Servers11,647 Players39,332 Populated2,956 Fresh wipes 3 h71 Scan5 min
‹ All servers91.107.166.164:28015
Offline Full Queue Fresh wipe Wipe due No query

EvoLuna's Rust Server

Offline 91.107.166.164:28015 checked 40d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,286no region published
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does EvoLuna's Rust Server wipe, and when?

To tell the rhythm of EvoLuna's Rust Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 40 days 18 hours ago.

Lists and filters

How should you read the tags on EvoLuna's Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon from EvoLuna's Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does EvoLuna's Rust Server appear in Rust Metrics lists and filters?

On Rust Metrics, EvoLuna's Rust Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does EvoLuna's Rust Server hold among Rust servers?

Ranking for EvoLuna's Rust Server: #13,286 on seven-day player hours, top – of all ranked servers.

What player count does EvoLuna's Rust Server carry?

Status for EvoLuna's Rust Server: offline. Last seen 40 days 10 hours ago.

Operator and location

Where does EvoLuna's Rust Server sit?

No region tag on EvoLuna's Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 91.107.166.164:28015.

What Rust version is EvoLuna's Rust Server on?

Rust network protocol 2633 and build 163794 on Windows is the build EvoLuna's Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.

Is EvoLuna's Rust Server up, and how often does it stay up?

Check: connection. EvoLuna's Rust Server is offline at this moment. Last contact was 40 days 10 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.

Map and rules

What rules does EvoLuna's Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for EvoLuna's Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC off, Valve's system.

Which map is live on EvoLuna's Rust Server?

Check: map. Procedural, generated by the game, on EvoLuna's Rust Server.

Join

How can you get onto EvoLuna's Rust Server?

Press F1 in Rust and enter client.connect 91.107.166.164:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build Build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.