mapgentest
Online 91.1.96.152:28015 checked 7m ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 184 · below 20 is lag, below 10 is badEntities
48 h range 10–25 · memory 1,277 MBUptime
0 h 16 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 131/100
- 64/225
- 15/200
- 62/700
- 14/1000
Quick answers
from the figures on this pageWipe schedule
How often does mapgentest wipe, and when?
To tell the rhythm of mapgentest, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 17 days 21 hours ago.
Tag meanings
How should you read the tags on mapgentest?
Tags published by mapgentest, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167303 (Build): Build 167303; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does mapgentest appear in Rust Metrics lists and filters?
On Rust Metrics, mapgentest sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more.
Occupancy
What position does mapgentest hold among Rust servers?
Ranking for mapgentest: #9,397 on seven-day player hours, top 42% of all ranked servers.
What player count does mapgentest carry?
0 of 2 slots are filled on mapgentest right now. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 16:00 UTC, 1 players on average.
Operator and location
Where does mapgentest sit?
No region comes from mapgentest. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 91.1.96.152:28015.
What Rust version is mapgentest on?
Rust network protocol 2634 and build 167303 on Windows is the build mapgentest runs. To get in, your game needs the same protocol; Steam applies the update.
How does mapgentest perform?
Reading: 237 server fps on average across the last 48 hours. It never dropped below 184. Peak entity count: 25. Buildings, deployables and all else included. Reading: 1,593 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is mapgentest, and is it online now?
Check: connection. mapgentest is online at this moment. Check: restart. The uptime it reports puts the last restart about 16 minutes ago. Reading: 79% uptime over the last 1 full day. It was up 19 of 24 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on mapgentest?
Check: gather rate. The name mapgentest does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is on. That is Valve's anti-cheat.
Which map is live on mapgentest?
From seed 1337, the game generates the procedural map on mapgentest. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Join
How do you connect to mapgentest?
To join: start Rust, press F1 and type client.connect 91.1.96.152:28015. Or press Launch Rust here and Steam opens the game and connects you.