mapgentest
Offline 91.1.111.20:28015 checked 1d ago
Server instruments
last reading Sun 23:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 240 · below 20 is lag, below 10 is badEntities
48 h range 10–10 · memory 1,341 MBUptime
5 h 52 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:34 UTC17d ago | 1 | – | running | 0 |
| Fri 9 Oct, 01:28 UTC18d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 00:27 UTC30d ago | 1 | halved by day 4 | 12 days | 0 |
| Sat 26 Sep, 16:14 UTC31d ago | 2 | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 162/500
- 134/100
- 130/225
- 31/200
- 141/700
- 47/1000
Quick answers
from the figures on this pageReset cycle
What happens on mapgentest when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 4 it fell below half when it didn't.
When does mapgentest wipe?
No next wipe can be predicted for mapgentest, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 17 days 18 hours ago.
Tags
Which tags does mapgentest carry, and what do they mean?
Tags published by mapgentest, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167303 (Build): Game build reading: 167303; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show mapgentest?
These Rust Metrics lists carry mapgentest: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more.
Player count
What position does mapgentest hold among Rust servers?
Ranking for mapgentest: #6,217 on seven-day player hours, top 28% of all ranked servers.
What player count does mapgentest carry?
Status for mapgentest: offline. Last seen 45 hours ago. Check: players over seven days. Average 0, peak 1.
Server
Which location does mapgentest run from?
No region tag on mapgentest. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 91.1.111.20:28015.
What Rust version is mapgentest on?
Rust network protocol 2634 and build 167303 on Windows is the build mapgentest runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on mapgentest within range?
Check: fps. Average 240 server fps over the last 48 hours, low of 240. Within range. Check: entities. The peak was 10, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 1,421 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is mapgentest, and is it online now?
Check: connection. mapgentest is offline at this moment. Last contact was 45 hours ago. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Uptime for the last 7 full days: 62 of 168 hours, or 37%. Reading: first seen 15 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on mapgentest?
No gather rate appears in the name: mapgentest. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Anti-cheat reading: VAC on, Valve's system.
What map is mapgentest on?
From seed 1337, the game generates the procedural map on mapgentest. Its size is 6,000. The map repeats when size and seed match. Open it on RustMaps from this page. Read the map name: Custom Map.
How to join
How do you connect to mapgentest?
To join: start Rust, press F1 and type client.connect 91.1.111.20:28015. Or press Launch Rust here and Steam opens the game and connects you.