RUST METRICSFlight deck · live data
Data live Servers11,739 Players51,557 Populated3,316 Fresh wipes 3 h122 Scan5 min
‹ All servers90.51.141.213:28015
Online Full Queue Fresh wipe Wipe due No query

Jack’s Lab | PVE | X10 | Chill | EU/FR

Online EU 90.51.141.213:28015 checked 12m ago

10x biweekly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 8 15 22 30 PAX 0 /30

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 112 SERVER FPS

Server fps

48 h low 78 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 133,340 ×1000

Entities

48 h range 109,576–141,784 · memory 4,210 MB
1239 ET SINCE RESTART 17:00

Uptime

17 h 0 min since its last restart, at the last reading
7-day average1peak 4
Rank#3,871top 17% · #1422 in EU
Last wipe13d agobiweekly schedule
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Memory4,210MB48 h peak 3 players
REC 1

Players

AveragePeak
0123400:0009:0018:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020000:0009:0018:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 5

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 19hFW
  2. WPT 2Thu 12 Nov, 19:13 UTC14d 19h
  3. WPT 3Thu 3 Dec, 19:00 UTC35d 19hFW
  4. WPT 4Thu 10 Dec, 19:13 UTC42d 19h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 19:13 UTC13d ago 5 – running 1
Thu 1 Oct, 18:50 UTC FW27d ago 5 halved by day 5 14 days 0
Thu 17 Sep, 19:25 UTC41d ago 3 halved by day 5 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Jack’s Lab | PVE | X10 | Chill | EU/FR when wipe day comes?

An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 3 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 5 it fell below half when it didn't.

When does Jack’s Lab | PVE | X10 | Chill | EU/FR wipe?

Wipes on Jack’s Lab | PVE | X10 | Chill | EU/FR come every 4 weeks on Thursday at 19:13 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 13 days 4 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.

Tags

Which tags does Jack’s Lab | PVE | X10 | Chill | EU/FR carry, and what do they mean?

Tags published by Jack’s Lab | PVE | X10 | Chill | EU/FR, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Jack’s Lab | PVE | X10 | Chill | EU/FR appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Jack’s Lab | PVE | X10 | Chill | EU/FR: 10x Rust servers, EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.

Population

What position does Jack’s Lab | PVE | X10 | Chill | EU/FR hold among Rust servers?

Ranked by seven-day player hours, Jack’s Lab | PVE | X10 | Chill | EU/FR sits at #3,871 and #1,422 in Europe, inside the top 17%.

How full does Jack’s Lab | PVE | X10 | Chill | EU/FR get?

0 of 30 slots are filled on Jack’s Lab | PVE | X10 | Chill | EU/FR right now. Check: players over seven days. Average 1, peak 4. The last 48 hours peaked at 20:00 UTC, averaging 2 players at that hour.

Server details

What location is Jack’s Lab | PVE | X10 | Chill | EU/FR hosted in?

Reading: location. The EU tag puts Jack’s Lab | PVE | X10 | Chill | EU/FR in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 90.51.141.213:28015.

What Rust version is Jack’s Lab | PVE | X10 | Chill | EU/FR on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Jack’s Lab | PVE | X10 | Chill | EU/FR. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Jack’s Lab | PVE | X10 | Chill | EU/FR?

Over the last 48 hours the average was 108 server fps; the floor was 78. Peak entity count: 141,784. Buildings, deployables and all else included. Reading: 4,680 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Jack’s Lab | PVE | X10 | Chill | EU/FR up, and how often does it stay up?

Check: connection. Jack’s Lab | PVE | X10 | Chill | EU/FR is online at this moment. Reading: uptime. About 17 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 166 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on Jack’s Lab | PVE | X10 | Chill | EU/FR?

The name carries the rate: 10x gather on Jack’s Lab | PVE | X10 | Chill | EU/FR. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Jack’s Lab | PVE | X10 | Chill | EU/FR?

From seed 360625327, the game generates the procedural map on Jack’s Lab | PVE | X10 | Chill | EU/FR. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How can you get onto Jack’s Lab | PVE | X10 | Chill | EU/FR?

Check: join. Open Rust, press F1, then enter client.connect 90.51.141.213:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/DqyatC79cC.

PLACARDS

Server tags

what each one means

Published as mp30,ptrak,$r?,v2635,^b,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp30
Max players Slots: 30.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.