Jack’s Lab | PVE | X10 | Chill | EU/FR
Online EU 90.51.141.213:28015 checked 12m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 78 · below 20 is lag, below 10 is badEntities
48 h range 109,576–141,784 · memory 4,210 MBUptime
17 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 17% of all ranked servers, top 49% in EU. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 19hFW
- WPT 2Thu 12 Nov, 19:13 UTC14d 19h
- WPT 3Thu 3 Dec, 19:00 UTC35d 19hFW
- WPT 4Thu 10 Dec, 19:13 UTC42d 19h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 19:13 UTC13d ago | 5 | – | running | 1 |
| Thu 1 Oct, 18:50 UTC FW27d ago | 5 | halved by day 5 | 14 days | 0 |
| Thu 17 Sep, 19:25 UTC41d ago | 3 | halved by day 5 | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 56/100
- 17/100
- 2/100
- 6/100
- 7/100
- 4/50
Quick answers
from the figures on this pageWipe timing
What happens on Jack’s Lab | PVE | X10 | Chill | EU/FR when wipe day comes?
An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 3 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 5 it fell below half when it didn't.
When does Jack’s Lab | PVE | X10 | Chill | EU/FR wipe?
Wipes on Jack’s Lab | PVE | X10 | Chill | EU/FR come every 4 weeks on Thursday at 19:13 UTC. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 13 days 4 hours ago. Its tags publish a wipe schedule of one wipe every two weeks.
Tags
Which tags does Jack’s Lab | PVE | X10 | Chill | EU/FR carry, and what do they mean?
Tags published by Jack’s Lab | PVE | X10 | Chill | EU/FR, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Jack’s Lab | PVE | X10 | Chill | EU/FR appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Jack’s Lab | PVE | X10 | Chill | EU/FR: 10x Rust servers, EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 10x.
Population
What position does Jack’s Lab | PVE | X10 | Chill | EU/FR hold among Rust servers?
Ranked by seven-day player hours, Jack’s Lab | PVE | X10 | Chill | EU/FR sits at #3,871 and #1,422 in Europe, inside the top 17%.
How full does Jack’s Lab | PVE | X10 | Chill | EU/FR get?
0 of 30 slots are filled on Jack’s Lab | PVE | X10 | Chill | EU/FR right now. Check: players over seven days. Average 1, peak 4. The last 48 hours peaked at 20:00 UTC, averaging 2 players at that hour.
Server details
What location is Jack’s Lab | PVE | X10 | Chill | EU/FR hosted in?
Reading: location. The EU tag puts Jack’s Lab | PVE | X10 | Chill | EU/FR in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 90.51.141.213:28015.
What Rust version is Jack’s Lab | PVE | X10 | Chill | EU/FR on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Jack’s Lab | PVE | X10 | Chill | EU/FR. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Jack’s Lab | PVE | X10 | Chill | EU/FR?
Over the last 48 hours the average was 108 server fps; the floor was 78. Peak entity count: 141,784. Buildings, deployables and all else included. Reading: 4,680 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is Jack’s Lab | PVE | X10 | Chill | EU/FR up, and how often does it stay up?
Check: connection. Jack’s Lab | PVE | X10 | Chill | EU/FR is online at this moment. Reading: uptime. About 17 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 166 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on Jack’s Lab | PVE | X10 | Chill | EU/FR?
The name carries the rate: 10x gather on Jack’s Lab | PVE | X10 | Chill | EU/FR. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Jack’s Lab | PVE | X10 | Chill | EU/FR?
From seed 360625327, the game generates the procedural map on Jack’s Lab | PVE | X10 | Chill | EU/FR. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto Jack’s Lab | PVE | X10 | Chill | EU/FR?
Check: join. Open Rust, press F1, then enter client.connect 90.51.141.213:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://discord.com/invite/DqyatC79cC.
