RustSkinLab Content Studio
Offline 90.254.148.131:28025 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 31/500
- 132/100
- 32/225
- 23/700
- 5/200
- 4/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does RustSkinLab Content Studio follow?
The rhythm of RustSkinLab Content Studio's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 27 days 2 hours ago the current world was made.
Lists and filters
How should you read the tags on RustSkinLab Content Studio?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from RustSkinLab Content Studio. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustSkinLab Content Studio appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustSkinLab Content Studio: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RustSkinLab Content Studio sit in the rankings?
Player hours over seven days put RustSkinLab Content Studio at #13,283, in the top 61% of all ranked servers.
What is the population on RustSkinLab Content Studio?
RustSkinLab Content Studio is not responding; status offline, last seen 16 days 3 hours ago.
Server
Where does RustSkinLab Content Studio sit?
Reading: location. RustSkinLab Content Studio gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 90.254.148.131:28025.
What Rust version is RustSkinLab Content Studio on?
Reading: RustSkinLab Content Studio, Rust network protocol 2634 and build 166494, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is RustSkinLab Content Studio up, and how often does it stay up?
Check: connection. RustSkinLab Content Studio is offline at this moment. Last contact was 16 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.
Rules and settings
How is RustSkinLab Content Studio configured, and what rules are in force?
No gather rate appears in the name: RustSkinLab Content Studio. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on RustSkinLab Content Studio?
Check: map. Procedural, generated by the game, on RustSkinLab Content Studio.
Join
How do you connect to RustSkinLab Content Studio?
Press F1 in Rust and enter client.connect 90.254.148.131:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.