RustSkinLab Content Studio
Offline 90.254.148.131:28025 checked 21d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 121/100
- 32/225
- 17/700
- 4/200
- 2/1000
Quick answers
from the figures on this pageWipe timing
When does RustSkinLab Content Studio wipe?
To tell the rhythm of RustSkinLab Content Studio, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 2 hours ago.
Tags
How should you read the tags on RustSkinLab Content Studio?
Tags published by RustSkinLab Content Studio, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustSkinLab Content Studio appear in Rust Metrics lists and filters?
On Rust Metrics, RustSkinLab Content Studio sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RustSkinLab Content Studio sit in the rankings?
Player hours over seven days put RustSkinLab Content Studio at #15,901, in the top 72% of all ranked servers.
How full does RustSkinLab Content Studio get?
Reading for RustSkinLab Content Studio: offline at this moment; last seen 21 days 4 hours ago.
Operator and location
Where does RustSkinLab Content Studio sit?
No region tag on RustSkinLab Content Studio. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 90.254.148.131:28025.
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 on Windows is the build RustSkinLab Content Studio runs. To get in, your game needs the same protocol; Steam applies the update.
Is RustSkinLab Content Studio up, and how often does it stay up?
Reading: offline. RustSkinLab Content Studio last answered 21 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.
Rules and settings
What settings and rules apply on RustSkinLab Content Studio?
Reading the name gives no gather rate for RustSkinLab Content Studio. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustSkinLab Content Studio on?
Procedural map on RustSkinLab Content Studio, made by the game's generator.
How to join
What do you do to join RustSkinLab Content Studio?
Press F1 in Rust and enter client.connect 90.254.148.131:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.