NoOne Dev Server
Offline 90.235.76.212:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 28/500
- 125/100
- 59/225
- 54/700
- 12/200
- 14/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does NoOne Dev Server follow?
The rhythm of NoOne Dev Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 9 hours ago the current world was made.
Lists and filters
Which tags does NoOne Dev Server carry, and what do they mean?
These are the tags NoOne Dev Server publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does NoOne Dev Server appear in Rust Metrics lists and filters?
On Rust Metrics, NoOne Dev Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does NoOne Dev Server sit in the rankings?
Ranking for NoOne Dev Server: #13,698 on seven-day player hours, top 62% of all ranked servers.
What player count does NoOne Dev Server carry?
Reading for NoOne Dev Server: offline at this moment; last seen 8 days 19 hours ago.
Operator and location
Where does NoOne Dev Server sit?
No region comes from NoOne Dev Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 90.235.76.212:28015.
What Rust version is NoOne Dev Server on?
Rust network protocol 2634 and build 167781 on Windows is the build NoOne Dev Server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on NoOne Dev Server, and is it online?
NoOne Dev Server reports offline. The last reading came 8 days 19 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on NoOne Dev Server?
Reading the name gives no gather rate for NoOne Dev Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is NoOne Dev Server on?
The game generates a procedural map for NoOne Dev Server.
How to join
What do you do to join NoOne Dev Server?
Check: join. Open Rust, press F1, then enter client.connect 90.235.76.212:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.