RUST METRICSFlight deck · live data
Data live Servers11,711 Players67,607 Populated3,578 Fresh wipes 3 h107 Scan5 min
‹ All servers90.232.169.237:28015
Offline Full Queue Fresh wipe Wipe due No query

NoOne Dev Server

Offline 90.232.169.237:28015 checked 7d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 1 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#13,146top 59%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does NoOne Dev Server wipe, and when?

The rhythm of NoOne Dev Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 8 days 20 hours ago.

Lists and filters

Which tags does NoOne Dev Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from NoOne Dev Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show NoOne Dev Server?

These Rust Metrics lists carry NoOne Dev Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does NoOne Dev Server hold among Rust servers?

Player hours over seven days put NoOne Dev Server at #13,146, in the top 59% of all ranked servers.

How full does NoOne Dev Server get?

NoOne Dev Server is not responding; status offline, last seen 7 days 8 hours ago. Check: players over seven days. Average 1, peak 1.

Server

Which location does NoOne Dev Server run from?

No region comes from NoOne Dev Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 90.232.169.237:28015.

What Rust version is NoOne Dev Server on?

Reading: NoOne Dev Server, Rust network protocol 2634 and build 167781, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is NoOne Dev Server up, and how often does it stay up?

Check: connection. NoOne Dev Server is offline at this moment. Last contact was 7 days 8 hours ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. Check: first contact. Rust Metrics logged it on 21 October 2026.

Map and rules

What settings and rules apply on NoOne Dev Server?

No gather rate appears in the name: NoOne Dev Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

Which map is live on NoOne Dev Server?

The game generates a procedural map for NoOne Dev Server.

Join

How can you get onto NoOne Dev Server?

Check: join. Open Rust, press F1, then enter client.connect 90.232.169.237:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players 500 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.