TestServer
Offline 90.204.149.14:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:19 UTC18d ago | 1 | – | running | 1 |
| Thu 8 Oct, 09:17 UTC20d ago | 1 | held half | 2.3 days | 0 |
| Tue 6 Oct, 10:47 UTC22d ago | 1 | – | 1.9 days | 1 |
| Sat 3 Oct, 10:32 UTC25d ago | 1 | held half | 3 days | 1 |
| Fri 2 Oct, 13:07 UTC26d ago | 1 | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 94/500
- 124/100
- 102/225
- 82/700
- 28/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on TestServer?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 100% of its recent wipes.
When does TestServer wipe?
No next wipe can be predicted for TestServer, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 18 days 5 hours ago.
Lists and filters
How should you read the tags on TestServer?
Tags published by TestServer, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TestServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TestServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does TestServer sit in the rankings?
Ranking for TestServer: #13,631 on seven-day player hours, top 62% of all ranked servers.
How full does TestServer get?
Reading for TestServer: offline at this moment; last seen 18 days 5 hours ago.
Server details
What location is TestServer hosted in?
No region tag on TestServer. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 90.204.149.14:28015.
What Rust version is TestServer on?
Version check: Rust network protocol 2634 and build 167398 on Windows, run by TestServer. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TestServer, and is it online?
Reading: offline. TestServer last answered 18 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.
Settings and map
How is TestServer configured, and what rules are in force?
Reading the name gives no gather rate for TestServer. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Which map is live on TestServer?
Check: map. Procedural, generated by the game, on TestServer.
How to join
How can you get onto TestServer?
Press F1 in Rust and enter client.connect 90.204.149.14:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.