RUST METRICSFlight deck · live data
Data live Servers11,650 Players32,278 Populated2,796 Fresh wipes 3 h79 Scan5 min
‹ All servers90.191.8.199:28015
Offline Full Queue Fresh wipe Wipe due No query

Dev

Offline 90.191.8.199:28015 checked 33d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,539top 71%
Last wipe102d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep25 Sep27 Sep30 Sep2 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Dev follow?

Its rhythm cannot be told from the wipes of Dev on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 102 days 6 hours ago.

Tags

How should you read the tags on Dev?

Tags published by Dev, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): 300 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2631 (Protocol): Protocol 2631: join only on the same game version; cs156583 (Build): Game build reading: 156583; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Dev?

Rust Metrics lists featuring Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Dev hold among Rust servers?

Ranking for Dev: #16,539 on seven-day player hours, top 71% of all ranked servers.

How full does Dev get?

Status for Dev: offline. Last seen 33 days 3 hours ago.

Operator and location

Where does Dev sit?

No region comes from Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 90.191.8.199:28015.

What Rust version is Dev on?

Rust network protocol 2631 and build 156583 on Linux is the build Dev runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Dev, and is it online now?

Dev reports offline. The last reading came 33 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.

Map and rules

How is Dev configured, and what rules are in force?

Reading the name gives no gather rate for Dev. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Dev on?

Procedural map on Dev, made by the game's generator.

Connection

How do you connect to Dev?

To join: start Rust, press F1 and type client.connect 90.191.8.199:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2631,gmrust,cs156583,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp300
Max players 300 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2631
Protocol Protocol 2631: join only on the same game version.
cs156583
Build Game build reading: 156583.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.