Dev
Offline 90.191.8.199:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 36/500
- 127/100
- 46/225
- 12/700
- 0/200
- 1/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Dev follow?
Its rhythm cannot be told from the wipes of Dev on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 102 days 6 hours ago.
Tags
How should you read the tags on Dev?
Tags published by Dev, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): 300 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2631 (Protocol): Protocol 2631: join only on the same game version; cs156583 (Build): Game build reading: 156583; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Dev?
Rust Metrics lists featuring Dev: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Dev hold among Rust servers?
Ranking for Dev: #16,539 on seven-day player hours, top 71% of all ranked servers.
How full does Dev get?
Status for Dev: offline. Last seen 33 days 3 hours ago.
Operator and location
Where does Dev sit?
No region comes from Dev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 90.191.8.199:28015.
What Rust version is Dev on?
Rust network protocol 2631 and build 156583 on Linux is the build Dev runs. Matching protocol is required to join. Let Steam update your game.
How reliable is Dev, and is it online now?
Dev reports offline. The last reading came 33 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Map and rules
How is Dev configured, and what rules are in force?
Reading the name gives no gather rate for Dev. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Dev on?
Procedural map on Dev, made by the game's generator.
Connection
How do you connect to Dev?
To join: start Rust, press F1 and type client.connect 90.191.8.199:28015. Or press Launch Rust here and Steam opens the game and connects you.