RUST METRICSFlight deck · live data
Data live Servers11,880 Players89,250 Populated4,029 Fresh wipes 3 h159 Scan5 min
‹ All servers90.191.232.50:28015
Offline Full Queue Fresh wipe Wipe due No query

UndeadWorld | Hardcore Zombies | Raid Bases

Offline 90.191.232.50:28015 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 17 34 50 67 PAX 1 /67

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#14,815top 67%
Last wipe3d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does UndeadWorld | Hardcore Zombies | Raid Bases follow?

Its rhythm cannot be told from the wipes of UndeadWorld | Hardcore Zombies | Raid Bases on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 3 days 21 hours ago.

Tag meanings

How should you read the tags on UndeadWorld | Hardcore Zombies | Raid Bases?

These are the tags UndeadWorld | Hardcore Zombies | Raid Bases publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp67 (Max players): Slots: 67; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show UndeadWorld | Hardcore Zombies | Raid Bases?

On Rust Metrics, UndeadWorld | Hardcore Zombies | Raid Bases sits in these lists: Modded Rust servers, checked live and Rust servers: zombie readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

Where does UndeadWorld | Hardcore Zombies | Raid Bases sit in the rankings?

Player hours over seven days put UndeadWorld | Hardcore Zombies | Raid Bases at #14,815, in the top 67% of all ranked servers.

What is the population on UndeadWorld | Hardcore Zombies | Raid Bases?

Status for UndeadWorld | Hardcore Zombies | Raid Bases: offline. Last seen 3 days 21 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

Where does UndeadWorld | Hardcore Zombies | Raid Bases sit?

No region tag on UndeadWorld | Hardcore Zombies | Raid Bases. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 90.191.232.50:28015.

What Rust version is UndeadWorld | Hardcore Zombies | Raid Bases on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by UndeadWorld | Hardcore Zombies | Raid Bases. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on UndeadWorld | Hardcore Zombies | Raid Bases, and is it online?

Check: connection. UndeadWorld | Hardcore Zombies | Raid Bases is offline at this moment. Last contact was 3 days 21 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.

Rules and settings

What rules does UndeadWorld | Hardcore Zombies | Raid Bases enforce, and what are its settings?

No gather rate appears in the name: UndeadWorld | Hardcore Zombies | Raid Bases. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on UndeadWorld | Hardcore Zombies | Raid Bases?

Check: map. Procedural, generated by the game, on UndeadWorld | Hardcore Zombies | Raid Bases.

Connection

What do you do to join UndeadWorld | Hardcore Zombies | Raid Bases?

Check: join. Open Rust, press F1, then enter client.connect 90.191.232.50:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp67,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp67
Max players Slots: 67.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.