RUST TEST
Offline 90.189.178.46:28015 checked 4h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/500
- 128/100
- 84/225
- 34/700
- 87/700
- 301/310
Quick answers
from the figures on this pageReset cycle
What wipe timing does RUST TEST follow?
Its rhythm cannot be told from the wipes of RUST TEST on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 4 hours ago the current world was made.
Tags
How should you read the tags on RUST TEST?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RUST TEST. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RUST TEST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RUST TEST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
Where does RUST TEST sit in the rankings?
Player hours over seven days put RUST TEST at #6,896, in the top 31% of all ranked servers.
What is the population on RUST TEST?
Status for RUST TEST: offline. Last seen 4 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
Which location does RUST TEST run from?
No region comes from RUST TEST. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 90.189.178.46:28015.
What Rust version is RUST TEST on?
Reading: RUST TEST, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RUST TEST, and is it online?
Reading: offline. RUST TEST last answered 4 hours ago. Reading: 15% uptime over the last 3 full days. It was up 11 of 72 hours. Check: first contact. Rust Metrics logged it on 25 October 2026.
Settings and map
How is RUST TEST configured, and what rules are in force?
Reading the name gives no gather rate for RUST TEST. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is RUST TEST on?
The game generates a procedural map for RUST TEST.
Join
How do you connect to RUST TEST?
To join: start Rust, press F1 and type client.connect 90.189.178.46:28015. Or press Launch Rust here and Steam opens the game and connects you.