Local Test Server (No EAC / Tiny Map / Frozen AI)
Offline 90.185.0.204:28015 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 15:13 UTC33d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 134/100
- 41/225
- 33/700
- 9/200
- 11/1000
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Local Test Server (No EAC / Tiny Map / Frozen AI)?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does Local Test Server (No EAC / Tiny Map / Frozen AI) follow?
The rhythm of Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 33 days 10 hours ago the current world was made.
Tags
How should you read the tags on Local Test Server (No EAC / Tiny Map / Frozen AI)?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Local Test Server (No EAC / Tiny Map / Frozen AI). Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Local Test Server (No EAC / Tiny Map / Frozen AI) sit in the rankings?
Player hours over seven days put Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, in the top 61% of all ranked servers.
What player count does Local Test Server (No EAC / Tiny Map / Frozen AI) carry?
Local Test Server (No EAC / Tiny Map / Frozen AI) is not responding; status offline, last seen 32 days 9 hours ago.
Operator and location
Which location does Local Test Server (No EAC / Tiny Map / Frozen AI) run from?
No region comes from Local Test Server (No EAC / Tiny Map / Frozen AI). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 90.185.0.204:28015.
What Rust version is Local Test Server (No EAC / Tiny Map / Frozen AI) on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Local Test Server (No EAC / Tiny Map / Frozen AI). To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Local Test Server (No EAC / Tiny Map / Frozen AI), and is it online?
Reading: offline. Local Test Server (No EAC / Tiny Map / Frozen AI) last answered 32 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.
Rules and settings
How is Local Test Server (No EAC / Tiny Map / Frozen AI) configured, and what rules are in force?
Check: gather rate. The name Local Test Server (No EAC / Tiny Map / Frozen AI) does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.
What map is Local Test Server (No EAC / Tiny Map / Frozen AI) on?
The game generates a procedural map for Local Test Server (No EAC / Tiny Map / Frozen AI).
Join
What do you do to join Local Test Server (No EAC / Tiny Map / Frozen AI)?
To join: start Rust, press F1 and type client.connect 90.185.0.204:28015. Or press Launch Rust here and Steam opens the game and connects you.