RUST METRICSFlight deck · live data
Data live Servers11,662 Players43,563 Populated3,033 Fresh wipes 3 h101 Scan5 min
‹ All servers90.185.0.204:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Test Server (No EAC / Tiny Map / Frozen AI)

Offline 90.185.0.204:28015 checked 32d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,973top 61%
Last wipe33d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep26 Sep27 Sep29 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 15:13 UTC33d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Local Test Server (No EAC / Tiny Map / Frozen AI)?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does Local Test Server (No EAC / Tiny Map / Frozen AI) follow?

The rhythm of Local Test Server (No EAC / Tiny Map / Frozen AI)'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 33 days 10 hours ago the current world was made.

Tags

How should you read the tags on Local Test Server (No EAC / Tiny Map / Frozen AI)?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Local Test Server (No EAC / Tiny Map / Frozen AI). Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Local Test Server (No EAC / Tiny Map / Frozen AI) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Local Test Server (No EAC / Tiny Map / Frozen AI): Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Local Test Server (No EAC / Tiny Map / Frozen AI) sit in the rankings?

Player hours over seven days put Local Test Server (No EAC / Tiny Map / Frozen AI) at #13,973, in the top 61% of all ranked servers.

What player count does Local Test Server (No EAC / Tiny Map / Frozen AI) carry?

Local Test Server (No EAC / Tiny Map / Frozen AI) is not responding; status offline, last seen 32 days 9 hours ago.

Operator and location

Which location does Local Test Server (No EAC / Tiny Map / Frozen AI) run from?

No region comes from Local Test Server (No EAC / Tiny Map / Frozen AI). Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 90.185.0.204:28015.

What Rust version is Local Test Server (No EAC / Tiny Map / Frozen AI) on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by Local Test Server (No EAC / Tiny Map / Frozen AI). To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Local Test Server (No EAC / Tiny Map / Frozen AI), and is it online?

Reading: offline. Local Test Server (No EAC / Tiny Map / Frozen AI) last answered 32 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 24 September 2026, recorded by Rust Metrics.

Rules and settings

How is Local Test Server (No EAC / Tiny Map / Frozen AI) configured, and what rules are in force?

Check: gather rate. The name Local Test Server (No EAC / Tiny Map / Frozen AI) does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.

What map is Local Test Server (No EAC / Tiny Map / Frozen AI) on?

The game generates a procedural map for Local Test Server (No EAC / Tiny Map / Frozen AI).

Join

What do you do to join Local Test Server (No EAC / Tiny Map / Frozen AI)?

To join: start Rust, press F1 and type client.connect 90.185.0.204:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Match the game version: protocol 2633 is required.
cs165217
Build Game build reading: 165217.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.