RUST METRICSFlight deck · live data
Data live Servers11,636 Players31,247 Populated2,768 Fresh wipes 3 h72 Scan5 min
‹ All servers90.160.166.41:28015
Offline Full Queue Fresh wipe Wipe due No query

Japiman Server

Offline 90.160.166.41:28015 checked 9d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,040top 59%
Last wipe9d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Japiman Server wipe?

Its rhythm cannot be told from the wipes of Japiman Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 9 days 17 hours ago the current world was made.

Tags

Which tags does Japiman Server carry, and what do they mean?

These are the tags Japiman Server publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Japiman Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Japiman Server: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Occupancy

Where does Japiman Server sit in the rankings?

Player hours over seven days put Japiman Server at #13,040, in the top 59% of all ranked servers.

How full does Japiman Server get?

Japiman Server is not responding; status offline, last seen 9 days 16 hours ago.

Server

What location is Japiman Server hosted in?

No region tag on Japiman Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 90.160.166.41:28015.

What Rust version is Japiman Server on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by Japiman Server. Check: protocol. To join, your game must match; Steam handles the update.

Is Japiman Server up, and how often does it stay up?

Japiman Server reports offline. The last reading came 9 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 19 October 2026.

Map and rules

What rules does Japiman Server enforce, and what are its settings?

Reading the name gives no gather rate for Japiman Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Japiman Server?

Check: map. Procedural, generated by the game, on Japiman Server.

Join

What do you do to join Japiman Server?

Check: join. Open Rust, press F1, then enter client.connect 90.160.166.41:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players The server holds 5 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.