RUST METRICSFlight deck · live data
Data live Servers11,716 Players52,540 Populated3,337 Fresh wipes 3 h138 Scan5 min
‹ All servers89.93.3.136:12015
Offline Full Queue Fresh wipe Wipe due No query

[DEV] Server

Offline 89.93.3.136:12015 checked 2d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 2
Rank#7,953top 36%
Last wipe8d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 19 Oct, 19:49 UTC8d ago 0 – running 0
Sat 17 Oct, 08:31 UTC10d ago 1 held half 2.5 days 0
Sun 4 Oct, 14:00 UTC23d ago 1 halved by day 1 12.8 days 0
Sat 3 Oct, 22:21 UTC24d ago 1 – 0.7 days 0
Fri 2 Oct, 22:01 UTC25d ago 1 – 1 days 0
Sun 27 Sep, 18:55 UTC30d ago 2 halved by day 4 5.1 days 1
Thu 24 Sep, 21:58 UTC33d ago 1 held half 2.9 days 1
Wed 23 Sep, 20:25 UTC34d ago 1 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on [DEV] Server?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. When it didn't hold, by day 2.5 it fell below half.

What wipe timing does [DEV] Server follow?

No next wipe can be predicted for [DEV] Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 8 days 4 hours ago the current world was made.

Tags

Which tags does [DEV] Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from [DEV] Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show [DEV] Server?

Rust Metrics lists featuring [DEV] Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does [DEV] Server sit in the rankings?

Ranking for [DEV] Server: #7,953 on seven-day player hours, top 36% of all ranked servers.

How full does [DEV] Server get?

Reading for [DEV] Server: offline at this moment; last seen 2 days 4 hours ago. Seven-day check: 0 players on average. Peak reading: 2.

Server

Which location does [DEV] Server run from?

Reading: location. [DEV] Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 89.93.3.136:12015.

What Rust version is [DEV] Server on?

Rust network protocol 2635 and build 168909 on Windows is the build [DEV] Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is [DEV] Server, and is it online now?

[DEV] Server reports offline. The last reading came 2 days 4 hours ago. Reading: 19% uptime over the last 7 full days. It was up 32 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is [DEV] Server configured, and what rules are in force?

Check: gather rate. The name [DEV] Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [DEV] Server?

Procedural map on [DEV] Server, made by the game's generator.

Join

How do you connect to [DEV] Server?

Check: join. Open Rust, press F1, then enter client.connect 89.93.3.136:12015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.