[DEV] Server
Offline 89.93.3.136:12015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:49 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:31 UTC10d ago | 1 | held half | 2.5 days | 0 |
| Sun 4 Oct, 14:00 UTC23d ago | 1 | halved by day 1 | 12.8 days | 0 |
| Sat 3 Oct, 22:21 UTC24d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC25d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC30d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC33d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC34d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/500
- 132/100
- 64/225
- 59/700
- 13/200
- 15/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [DEV] Server?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. When it didn't hold, by day 2.5 it fell below half.
What wipe timing does [DEV] Server follow?
No next wipe can be predicted for [DEV] Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 8 days 4 hours ago the current world was made.
Tags
Which tags does [DEV] Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from [DEV] Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show [DEV] Server?
Rust Metrics lists featuring [DEV] Server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does [DEV] Server sit in the rankings?
Ranking for [DEV] Server: #7,953 on seven-day player hours, top 36% of all ranked servers.
How full does [DEV] Server get?
Reading for [DEV] Server: offline at this moment; last seen 2 days 4 hours ago. Seven-day check: 0 players on average. Peak reading: 2.
Server
Which location does [DEV] Server run from?
Reading: location. [DEV] Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 89.93.3.136:12015.
What Rust version is [DEV] Server on?
Rust network protocol 2635 and build 168909 on Windows is the build [DEV] Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is [DEV] Server, and is it online now?
[DEV] Server reports offline. The last reading came 2 days 4 hours ago. Reading: 19% uptime over the last 7 full days. It was up 32 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is [DEV] Server configured, and what rules are in force?
Check: gather rate. The name [DEV] Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [DEV] Server?
Procedural map on [DEV] Server, made by the game's generator.
Join
How do you connect to [DEV] Server?
Check: join. Open Rust, press F1, then enter client.connect 89.93.3.136:12015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.