[DEV] Server
Offline 89.93.3.136:12015 checked 12h ago
Server instruments
last reading Mon 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 117 · below 20 is lag, below 10 is badEntities
48 h range 62,996–66,413 · memory 2,058 MBUptime
2 h 30 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 173/500
- 126/100
- 186/225
- 129/700
- 15/200
- 56/1000
Quick answers
from the figures on this pageReset cycle
When does [DEV] Server wipe?
The rhythm of [DEV] Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 41 hours ago.
Tag meanings
Which tags does [DEV] Server carry, and what do they mean?
Tags published by [DEV] Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [DEV] Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [DEV] Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
What position does [DEV] Server hold among Rust servers?
Player hours over seven days put [DEV] Server at #8,027, in the top 36% of all ranked servers.
What player count does [DEV] Server carry?
Status for [DEV] Server: offline. Last seen 12 hours ago. Seven-day check: 1 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 18:00 UTC over the last 48 hours.
Server details
What location is [DEV] Server hosted in?
Reading: location. [DEV] Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 89.93.3.136:12015.
What Rust version is [DEV] Server on?
Rust network protocol 2635 and build 168909 on Windows is the build [DEV] Server runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for [DEV] Server?
Check: fps. Average 159 server fps over the last 48 hours, low of 117. Within range. Peak entity count: 66,413. Buildings, deployables and all else included. Memory peak: 2,267 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is [DEV] Server, and is it online now?
[DEV] Server reports offline. The last reading came 12 hours ago. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 2 full days: 12 of 48 hours, or 25%. Check: first contact. Rust Metrics logged it on 25 October 2026.
Rules and settings
What rules does [DEV] Server enforce, and what are its settings?
Reading the name gives no gather rate for [DEV] Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is [DEV] Server on?
Check: map. Procedural, size 3,500, seed 799696644, generated by the game on [DEV] Server. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join [DEV] Server?
Press F1 in Rust and enter client.connect 89.93.3.136:12015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.