RUST METRICSFlight deck · live data
Data live Servers11,694 Players65,057 Populated3,474 Fresh wipes 3 h113 Scan5 min
‹ All servers89.93.3.136:12015
Offline Full Queue Fresh wipe Wipe due No query

[DEV] Server

Offline 89.93.3.136:12015 checked 12h ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Mon 22:00 UTC
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 218 SERVER FPS

Server fps

48 h low 117 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 66,413 ×1000

Entities

48 h range 62,996–66,413 · memory 2,058 MB
1239 ET SINCE RESTART 02:30

Uptime

2 h 30 min since its last restart, at the last reading
7-day average1peak 2
Rank#8,027top 36%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Memory2,058MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5214:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040014:0016:0018:0021:0019:0022:00Wiped Mon 26 Oct, 17:47 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 17:47 UTC1d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does [DEV] Server wipe?

The rhythm of [DEV] Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 41 hours ago.

Tag meanings

Which tags does [DEV] Server carry, and what do they mean?

Tags published by [DEV] Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [DEV] Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [DEV] Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

What position does [DEV] Server hold among Rust servers?

Player hours over seven days put [DEV] Server at #8,027, in the top 36% of all ranked servers.

What player count does [DEV] Server carry?

Status for [DEV] Server: offline. Last seen 12 hours ago. Seven-day check: 1 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 18:00 UTC over the last 48 hours.

Server details

What location is [DEV] Server hosted in?

Reading: location. [DEV] Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 89.93.3.136:12015.

What Rust version is [DEV] Server on?

Rust network protocol 2635 and build 168909 on Windows is the build [DEV] Server runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for [DEV] Server?

Check: fps. Average 159 server fps over the last 48 hours, low of 117. Within range. Peak entity count: 66,413. Buildings, deployables and all else included. Memory peak: 2,267 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is [DEV] Server, and is it online now?

[DEV] Server reports offline. The last reading came 12 hours ago. Check: restart. The uptime it reports puts the last restart about 2 hours ago. Uptime for the last 2 full days: 12 of 48 hours, or 25%. Check: first contact. Rust Metrics logged it on 25 October 2026.

Rules and settings

What rules does [DEV] Server enforce, and what are its settings?

Reading the name gives no gather rate for [DEV] Server. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.

What map is [DEV] Server on?

Check: map. Procedural, size 3,500, seed 799696644, generated by the game on [DEV] Server. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

What do you do to join [DEV] Server?

Press F1 in Rust and enter client.connect 89.93.3.136:12015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.