RUST METRICSFlight deck · live data
Data live Servers11,819 Players71,592 Populated3,741 Fresh wipes 3 h133 Scan5 min
‹ All servers89.92.228.8:28015
Online Full Queue Fresh wipe Wipe due No query

Rust Dev Local

Online 89.92.228.8:28015 checked 14m ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#5,799top 26%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75114:0016:0014:0016:0017:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Rust Dev Local wipe, and when?

To tell the rhythm of Rust Dev Local, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 7 hours ago.

Lists and filters

Which tags does Rust Dev Local carry, and what do they mean?

Tags published by Rust Dev Local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Rust Dev Local?

Rust Metrics lists featuring Rust Dev Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does Rust Dev Local hold among Rust servers?

Ranking for Rust Dev Local: #5,799 on seven-day player hours, top 26% of all ranked servers.

What is the population on Rust Dev Local?

Current headcount on Rust Dev Local: 1 players, 5 slots available. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.

Server details

Which location does Rust Dev Local run from?

Reading: location. Rust Dev Local gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.92.228.8:28015.

What Rust version is Rust Dev Local on?

Rust network protocol 2635 and build 168909 on Windows is the build Rust Dev Local runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Rust Dev Local, and is it online now?

Reading: online. Rust Dev Local answers right now. Uptime for the last 3 full days: 17 of 72 hours, or 24%. Check: first contact. Rust Metrics logged it on 23 October 2026.

Settings and map

What settings and rules apply on Rust Dev Local?

Reading the name gives no gather rate for Rust Dev Local. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is Rust Dev Local on?

Check: map. Procedural, generated by the game, on Rust Dev Local.

How to join

How do you connect to Rust Dev Local?

Check: join. Open Rust, press F1, then enter client.connect 89.92.228.8:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp5
Max players 5 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.