Rust Dev Local
Online 89.92.228.8:28015 checked 14m ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 112/500
- 124/100
- 113/225
- 29/200
- 115/700
- 35/1000
Quick answers
from the figures on this pageReset cycle
How often does Rust Dev Local wipe, and when?
To tell the rhythm of Rust Dev Local, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 7 hours ago.
Lists and filters
Which tags does Rust Dev Local carry, and what do they mean?
Tags published by Rust Dev Local, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Rust Dev Local?
Rust Metrics lists featuring Rust Dev Local: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does Rust Dev Local hold among Rust servers?
Ranking for Rust Dev Local: #5,799 on seven-day player hours, top 26% of all ranked servers.
What is the population on Rust Dev Local?
Current headcount on Rust Dev Local: 1 players, 5 slots available. Seven-day check: 1 players on average. Peak reading: 1. Average at the busiest hour was 1 players, at 16:00 UTC over the last 48 hours.
Server details
Which location does Rust Dev Local run from?
Reading: location. Rust Dev Local gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.92.228.8:28015.
What Rust version is Rust Dev Local on?
Rust network protocol 2635 and build 168909 on Windows is the build Rust Dev Local runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Rust Dev Local, and is it online now?
Reading: online. Rust Dev Local answers right now. Uptime for the last 3 full days: 17 of 72 hours, or 24%. Check: first contact. Rust Metrics logged it on 23 October 2026.
Settings and map
What settings and rules apply on Rust Dev Local?
Reading the name gives no gather rate for Rust Dev Local. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
What map is Rust Dev Local on?
Check: map. Procedural, generated by the game, on Rust Dev Local.
How to join
How do you connect to Rust Dev Local?
Check: join. Open Rust, press F1, then enter client.connect 89.92.228.8:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.