WuyZar DevServer - Custom
Offline 89.92.195.164:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 169/500
- 128/100
- 81/700
- 23/200
- 25/1000
- 265/700
Quick answers
from the figures on this pageWipe timing
When does WuyZar DevServer - Custom wipe?
To tell the rhythm of WuyZar DevServer - Custom, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 54 days 19 hours ago the current world was made.
Tag meanings
How should you read the tags on WuyZar DevServer - Custom?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs162929 (Build): Game build reading: 162929; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from WuyZar DevServer - Custom. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show WuyZar DevServer - Custom?
On Rust Metrics, WuyZar DevServer - Custom sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does WuyZar DevServer - Custom hold among Rust servers?
Player hours over seven days put WuyZar DevServer - Custom at #13,271, in the top – of all ranked servers.
How full does WuyZar DevServer - Custom get?
Reading for WuyZar DevServer - Custom: offline at this moment; last seen 39 days 23 hours ago.
Server
Which location does WuyZar DevServer - Custom run from?
Reading: location. WuyZar DevServer - Custom gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 89.92.195.164:28015.
What Rust version is WuyZar DevServer - Custom on?
Version check: Rust network protocol 2633 and build 162929 on Windows, run by WuyZar DevServer - Custom. Matching protocol is required to join. Let Steam update your game.
What is the uptime on WuyZar DevServer - Custom, and is it online?
WuyZar DevServer - Custom reports offline. The last reading came 39 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is WuyZar DevServer - Custom configured, and what rules are in force?
Check: gather rate. The name WuyZar DevServer - Custom does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Connection
How do you connect to WuyZar DevServer - Custom?
Check: join. Open Rust, press F1, then enter client.connect 89.92.195.164:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.