Development Server
Offline 89.91.253.94:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 200/500
- 133/100
- 178/225
- 113/700
- 20/200
- 43/1000
Quick answers
from the figures on this pageWipe schedule
When does Development Server wipe?
Its rhythm cannot be told from the wipes of Development Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 4 days ago the current world was made.
Lists and filters
Which tags does Development Server carry, and what do they mean?
Tags published by Development Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Development Server?
Rust Metrics lists featuring Development Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Development Server sit in the rankings?
Ranking for Development Server: #10,229 on seven-day player hours, top 46% of all ranked servers.
How full does Development Server get?
Development Server is not responding; status offline, last seen 3 days 18 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Where does Development Server sit?
Reading: location. Development Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 89.91.253.94:28015.
What Rust version is Development Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Development Server. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Development Server, and is it online?
Check: connection. Development Server is offline at this moment. Last contact was 3 days 18 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. The first sighting on Rust Metrics was 24 October 2026.
Rules and settings
How is Development Server configured, and what rules are in force?
No gather rate appears in the name: Development Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is Development Server on?
Procedural map on Development Server, made by the game's generator.
How to join
What do you do to join Development Server?
To join: start Rust, press F1 and type client.connect 89.91.253.94:28015. Or press Launch Rust here and Steam opens the game and connects you.