RUST METRICSFlight deck · live data
Data live Servers11,802 Players85,695 Populated3,901 Fresh wipes 3 h155 Scan5 min
‹ All servers89.91.253.94:28015
Offline Full Queue Fresh wipe Wipe due No query

Development Server

Offline 89.91.253.94:28015 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#10,229top 46%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does Development Server wipe?

Its rhythm cannot be told from the wipes of Development Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 4 days ago the current world was made.

Lists and filters

Which tags does Development Server carry, and what do they mean?

Tags published by Development Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Development Server?

Rust Metrics lists featuring Development Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Development Server sit in the rankings?

Ranking for Development Server: #10,229 on seven-day player hours, top 46% of all ranked servers.

How full does Development Server get?

Development Server is not responding; status offline, last seen 3 days 18 hours ago. Seven-day check: 1 players on average. Peak reading: 1.

Server details

Where does Development Server sit?

Reading: location. Development Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 89.91.253.94:28015.

What Rust version is Development Server on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Development Server. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Development Server, and is it online?

Check: connection. Development Server is offline at this moment. Last contact was 3 days 18 hours ago. Uptime for the last 3 full days: 0 of 72 hours, or 0%. The first sighting on Rust Metrics was 24 October 2026.

Rules and settings

How is Development Server configured, and what rules are in force?

No gather rate appears in the name: Development Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

What map is Development Server on?

Procedural map on Development Server, made by the game's generator.

How to join

What do you do to join Development Server?

To join: start Rust, press F1 and type client.connect 89.91.253.94:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.