[DEV] Minigames
Offline 89.68.214.165:28015 checked 13h ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:14 UTC13h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 130/100
- 72/225
- 22/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
When does [DEV] Minigames wipe?
To tell the rhythm of [DEV] Minigames, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 13 hours ago.
Tags
Which tags does [DEV] Minigames carry, and what do they mean?
Tags published by [DEV] Minigames, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [DEV] Minigames appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [DEV] Minigames: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
What position does [DEV] Minigames hold among Rust servers?
Player hours over seven days put [DEV] Minigames at #14,669, in the top 66% of all ranked servers.
What is the population on [DEV] Minigames?
Reading for [DEV] Minigames: offline at this moment; last seen 13 hours ago. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 0 players, at 15:00 UTC over the last 48 hours.
Server details
Where does [DEV] Minigames sit?
No region comes from [DEV] Minigames. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 89.68.214.165:28015.
What Rust version is [DEV] Minigames on?
Reading: [DEV] Minigames, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on [DEV] Minigames, and is it online?
Reading: offline. [DEV] Minigames last answered 13 hours ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. Check: first contact. Rust Metrics logged it on 19 October 2026.
Settings and map
What rules does [DEV] Minigames enforce, and what are its settings?
Check: gather rate. The name [DEV] Minigames does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
How to join
How do you connect to [DEV] Minigames?
To join: start Rust, press F1 and type client.connect 89.68.214.165:28015. Or press Launch Rust here and Steam opens the game and connects you.