Savage Sands
Offline 89.43.208.247:28015 checked 10h ago
Server instruments
last reading Thu 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 96 · below 20 is lag, below 10 is badEntities
48 h range 138,250–155,456 · memory 3,175 MBUptime
1 h 5 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 22:32 UTC14d ago | 1 | – | running | 0 |
| Tue 13 Oct, 18:08 UTC15d ago | 1 | – | 1.2 days | 0 |
| Thu 1 Oct, 18:09 UTC FW27d ago | 2 | held half | 12 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 129/500
- 127/100
- 187/225
- 75/700
- 9/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
What happens on Savage Sands when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does Savage Sands wipe?
There is no next wipe to predict: Savage Sands wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 11 hours ago the current world was made.
Lists and filters
Which tags does Savage Sands carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Savage Sands. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Savage Sands appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Savage Sands: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Savage Sands sit in the rankings?
Player hours over seven days put Savage Sands at #6,912, in the top 31% of all ranked servers.
How full does Savage Sands get?
Status for Savage Sands: offline. Last seen 10 hours ago. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 21:00 UTC over the last 48 hours.
Server details
Where does Savage Sands sit?
No region comes from Savage Sands. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 89.43.208.247:28015.
What Rust version is Savage Sands on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Savage Sands. Matching protocol is required to join. Let Steam update your game.
How does Savage Sands perform?
Check: fps. Average 115 server fps over the last 48 hours, low of 96. Within range. Reading: 155,456 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,128 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Savage Sands, and is it online now?
Reading: offline. Savage Sands last answered 10 hours ago. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 88% uptime over the last 7 full days. It was up 147 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What rules does Savage Sands enforce, and what are its settings?
Reading the name gives no gather rate for Savage Sands. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Savage Sands on?
Size 5,000 and seed 1411653045: the game generates the procedural map on Savage Sands from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.
Join
How do you connect to Savage Sands?
To join: start Rust, press F1 and type client.connect 89.43.208.247:28015. Or press Launch Rust here and Steam opens the game and connects you.