RUST METRICSFlight deck · live data
Data live Servers11,698 Players53,885 Populated3,236 Fresh wipes 3 h139 Scan5 min
‹ All servers89.43.208.247:28015
Offline Full Queue Fresh wipe Wipe due No query

Savage Sands

Offline 89.43.208.247:28015 checked 10h ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 00:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 133 SERVER FPS

Server fps

48 h low 96 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 153,331 ×1000

Entities

48 h range 138,250–155,456 · memory 3,175 MB
1239 ET SINCE RESTART 01:05

Uptime

1 h 5 min since its last restart, at the last reading
7-day average0peak 2
Rank#6,912top 31%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory3,175MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5211:0014:0017:0021:0000:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020011:0014:0017:0021:0000:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 22:32 UTC14d ago 1 – running 0
Tue 13 Oct, 18:08 UTC15d ago 1 – 1.2 days 0
Thu 1 Oct, 18:09 UTC FW27d ago 2 held half 12 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Savage Sands when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does Savage Sands wipe?

There is no next wipe to predict: Savage Sands wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 14 days 11 hours ago the current world was made.

Lists and filters

Which tags does Savage Sands carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Savage Sands. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Savage Sands appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Savage Sands: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does Savage Sands sit in the rankings?

Player hours over seven days put Savage Sands at #6,912, in the top 31% of all ranked servers.

How full does Savage Sands get?

Status for Savage Sands: offline. Last seen 10 hours ago. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 2 players, at 21:00 UTC over the last 48 hours.

Server details

Where does Savage Sands sit?

No region comes from Savage Sands. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 89.43.208.247:28015.

What Rust version is Savage Sands on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Savage Sands. Matching protocol is required to join. Let Steam update your game.

How does Savage Sands perform?

Check: fps. Average 115 server fps over the last 48 hours, low of 96. Within range. Reading: 155,456 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,128 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Savage Sands, and is it online now?

Reading: offline. Savage Sands last answered 10 hours ago. By its reported uptime, the last restart was roughly 1 hours ago. Reading: 88% uptime over the last 7 full days. It was up 147 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

What rules does Savage Sands enforce, and what are its settings?

Reading the name gives no gather rate for Savage Sands. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is Savage Sands on?

Size 5,000 and seed 1411653045: the game generates the procedural map on Savage Sands from them. The map repeats when size and seed match. Open it on RustMaps from this page. Map name, as listed: Custom Map.

Join

How do you connect to Savage Sands?

To join: start Rust, press F1 and type client.connect 89.43.208.247:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.