RUST METRICSFlight deck · live data
Data live Servers11,622 Players31,880 Populated2,774 Fresh wipes 3 h73 Scan5 min
‹ All servers89.34.97.220:28080
Online Full Queue Fresh wipe Wipe due No query

Coconut Cove Pve

Online 89.34.97.220:28080 checked 12m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 04:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 64 SERVER FPS

Server fps

48 h low 9 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 154,894 ×1000

Entities

48 h range 83,691–154,894 · memory 4,539 MB
1239 ET SINCE RESTART 21:43

Uptime

21 h 43 min since its last restart, at the last reading
7-day average0peak 3
Rank#4,131top 19%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Memory4,539MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5206:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 19% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 15:47 UTC4d ago 3 – running 0
Fri 23 Oct, 17:42 UTC5d ago 3 – 0.9 days 1
Thu 22 Oct, 20:24 UTC6d ago 2 – 0.9 days 0
Wed 14 Oct, 19:30 UTC14d ago 2 held half 8 days 0
Tue 13 Oct, 19:41 UTC15d ago 2 – 1 days 1
Sun 4 Oct, 17:08 UTC24d ago 2 held half 9.1 days 1
Thu 1 Oct, 21:36 UTC FW27d ago 2 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Coconut Cove Pve when wipe day comes?

An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 24 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

When does Coconut Cove Pve wipe?

There is no next wipe to predict: Coconut Cove Pve wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 11 hours ago.

Tag meanings

How should you read the tags on Coconut Cove Pve?

These are the tags Coconut Cove Pve publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Coconut Cove Pve appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Coconut Cove Pve: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does Coconut Cove Pve hold among Rust servers?

Player hours over seven days put Coconut Cove Pve at #4,131, in the top 19% of all ranked servers.

What player count does Coconut Cove Pve carry?

Current headcount on Coconut Cove Pve: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 2 players, at 23:00 UTC over the last 48 hours.

Server details

Where does Coconut Cove Pve sit?

Reading: location. Coconut Cove Pve gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 89.34.97.220:28080.

What Rust version is Coconut Cove Pve on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by Coconut Cove Pve. Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for Coconut Cove Pve?

Over the last 48 hours the average was 86 server fps; the floor was 9. Check: entities. The peak was 154,894, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,245 MB. Expect lag when fps falls and entities climb.

How reliable is Coconut Cove Pve, and is it online now?

Reading: online. Coconut Cove Pve answers right now. By its reported uptime, the last restart was roughly 21 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 26 September 2026.

Settings and map

What settings and rules apply on Coconut Cove Pve?

No gather rate appears in the name: Coconut Cove Pve. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Coconut Cove Pve?

From seed 481981, the game generates the procedural map on Coconut Cove Pve. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

How can you get onto Coconut Cove Pve?

To join: start Rust, press F1 and type client.connect 89.34.97.220:28080. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.