Coconut Cove Pve
Online 89.34.97.220:28080 checked 12m ago
Server instruments
last reading Thu 04:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 9 · below 20 is lag, below 10 is badEntities
48 h range 83,691–154,894 · memory 4,539 MBUptime
21 h 43 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:47 UTC4d ago | 3 | – | running | 0 |
| Fri 23 Oct, 17:42 UTC5d ago | 3 | – | 0.9 days | 1 |
| Thu 22 Oct, 20:24 UTC6d ago | 2 | – | 0.9 days | 0 |
| Wed 14 Oct, 19:30 UTC14d ago | 2 | held half | 8 days | 0 |
| Tue 13 Oct, 19:41 UTC15d ago | 2 | – | 1 days | 1 |
| Sun 4 Oct, 17:08 UTC24d ago | 2 | held half | 9.1 days | 1 |
| Thu 1 Oct, 21:36 UTC FW27d ago | 2 | held half | 2.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/500
- 135/100
- 59/225
- 19/700
- 3/200
- 5/1000
Quick answers
from the figures on this pageReset cycle
What happens on Coconut Cove Pve when wipe day comes?
An average of 3 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 24 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
When does Coconut Cove Pve wipe?
There is no next wipe to predict: Coconut Cove Pve wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 11 hours ago.
Tag meanings
How should you read the tags on Coconut Cove Pve?
These are the tags Coconut Cove Pve publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Coconut Cove Pve appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Coconut Cove Pve: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does Coconut Cove Pve hold among Rust servers?
Player hours over seven days put Coconut Cove Pve at #4,131, in the top 19% of all ranked servers.
What player count does Coconut Cove Pve carry?
Current headcount on Coconut Cove Pve: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 3. Average at the busiest hour was 2 players, at 23:00 UTC over the last 48 hours.
Server details
Where does Coconut Cove Pve sit?
Reading: location. Coconut Cove Pve gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 89.34.97.220:28080.
What Rust version is Coconut Cove Pve on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Coconut Cove Pve. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Coconut Cove Pve?
Over the last 48 hours the average was 86 server fps; the floor was 9. Check: entities. The peak was 154,894, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,245 MB. Expect lag when fps falls and entities climb.
How reliable is Coconut Cove Pve, and is it online now?
Reading: online. Coconut Cove Pve answers right now. By its reported uptime, the last restart was roughly 21 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 26 September 2026.
Settings and map
What settings and rules apply on Coconut Cove Pve?
No gather rate appears in the name: Coconut Cove Pve. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Coconut Cove Pve?
From seed 481981, the game generates the procedural map on Coconut Cove Pve. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.
How to join
How can you get onto Coconut Cove Pve?
To join: start Rust, press F1 and type client.connect 89.34.97.220:28080. Or press Launch Rust here and Steam opens the game and connects you.