RUST METRICSFlight deck · live data
Data live Servers11,811 Players70,411 Populated3,728 Fresh wipes 3 h130 Scan5 min
‹ All servers89.28.237.58:28015
Online Full Queue Fresh wipe Wipe due No query

V-SMP Charity Event

Online 89.28.237.58:28015 checked 9m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 20:00 UTC
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 235 SERVER FPS

Server fps

48 h low 227 · below 20 is lag, below 10 is bad
0 10 20 30 40 ENT 13,637 ×1000

Entities

48 h range 10,961–22,611 · memory 2,171 MB
1239 ET SINCE RESTART 02:00

Uptime

2 h 0 min since its last restart, at the last reading
7-day average0peak 2
Rank#8,398top 38%
Last wipe5h agono schedule published
Next wipe–no rhythm it keeps
Memory2,171MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5223:0008:0017:0002:0011:0020:00Wiped Tue 27 Oct, 16:26 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040023:0008:0017:0002:0011:0020:00Wiped Tue 27 Oct, 16:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct13 Oct18 Oct22 Oct27 Oct

Top 38% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctSat 24 OctMon 19 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:26 UTC5h ago – – running 0
Sun 25 Oct, 04:24 UTC2d ago 1 halved by day 1 2.5 days 0
Sat 24 Oct, 10:46 UTC3d ago 1 – 0.7 days 0
Mon 19 Oct, 17:07 UTC8d ago 1 halved by day 1 4.7 days 0
Sat 17 Oct, 15:31 UTC10d ago 1 held half 2.1 days 0
Thu 15 Oct, 21:07 UTC12d ago 2 – 1.8 days 0
Wed 14 Oct, 16:54 UTC13d ago 1 – 1.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on V-SMP Charity Event when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. When it didn't hold, by day 1 it fell below half.

How often does V-SMP Charity Event wipe, and when?

No next wipe can be predicted for V-SMP Charity Event, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 5 hours ago the current world was made.

Tag meanings

Which tags does V-SMP Charity Event carry, and what do they mean?

Tags published by V-SMP Charity Event, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does V-SMP Charity Event appear in Rust Metrics lists and filters?

On Rust Metrics, V-SMP Charity Event sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does V-SMP Charity Event hold among Rust servers?

Ranking for V-SMP Charity Event: #8,398 on seven-day player hours, top 38% of all ranked servers.

How full does V-SMP Charity Event get?

1 of 10 slots are filled on V-SMP Charity Event right now. Seven-day check: 0 players on average. Peak reading: 2. Check: 48-hour peak. 18:00 UTC, 1 players on average.

Operator and location

Where does V-SMP Charity Event sit?

No region tag on V-SMP Charity Event. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 89.28.237.58:28015.

What Rust version is V-SMP Charity Event on?

Version check: Rust network protocol 2635 and build 167781 on Windows, run by V-SMP Charity Event. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on V-SMP Charity Event within range?

Over the last 48 hours the average was 235 server fps; the floor was 227. Reading: 22,611 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,122 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is V-SMP Charity Event, and is it online now?

Check: connection. V-SMP Charity Event is online at this moment. By its reported uptime, the last restart was roughly 2 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 27 September 2026, recorded by Rust Metrics.

Rules and settings

How is V-SMP Charity Event configured, and what rules are in force?

Check: gather rate. The name V-SMP Charity Event does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is V-SMP Charity Event on?

From seed 1337, the game generates the procedural map on V-SMP Charity Event. Its size is 5,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

How to join

How do you connect to V-SMP Charity Event?

Press F1 in Rust and enter client.connect 89.28.237.58:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.