RUST METRICSFlight deck · live data
Data live Servers11,693 Players37,607 Populated2,934 Fresh wipes 3 h91 Scan5 min
‹ All servers89.28.237.30:28110
Online Full Queue Fresh wipe Wipe due No query

BTF Playground V2.0

Online NA 89.28.237.30:28110 checked 14m ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

last reading Thu 01:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 5 SERVER FPS

Server fps

48 h low 5 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 144,179 ×1000

Entities

48 h range 144,052–146,459 · memory 4,503 MB
1239 ET SINCE RESTART 5D 17H

Uptime

5 days 17 hours since its last restart, at the last reading
7-day average0peak 2
Rank#9,961top 45% · #1276 in NA
Last wipe25d agomonthly schedule
Next wipe7d 16hThu 5 Nov, 19:00 UTC FW
Memory4,503MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0021:0006:0015:0001:00

Hourly average and peak, UTC.

REC 2

Server performance

0246803:0012:0021:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers, top 68% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence

usual gap2 daysbetween real wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 16hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 16hFW

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:13 UTC25d ago 1 – running 0
Thu 1 Oct, 07:52 UTC27d ago 0 – 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on BTF Playground V2.0?

At their busiest, its recent wipes drew 0 players on average. After the latest wipe, numbers topped out at 0 hours.

How often does BTF Playground V2.0 wipe, and when?

With the force wipe, once a month, BTF Playground V2.0 wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 25 days 18 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tag meanings

How should you read the tags on BTF Playground V2.0?

These are the tags BTF Playground V2.0 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts10 (Group limit): Teams are capped at 10; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; NA (North America): Its browser listing: North America. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show BTF Playground V2.0?

On Rust Metrics, BTF Playground V2.0 sits in these lists: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does BTF Playground V2.0 sit in the rankings?

Top 45% of all ranked servers: BTF Playground V2.0 takes #9,961 on seven-day player hours and #1,276 in North America.

What player count does BTF Playground V2.0 carry?

Current headcount on BTF Playground V2.0: 0 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 2.

Server details

Which location does BTF Playground V2.0 run from?

Its NA tag places BTF Playground V2.0 in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 89.28.237.30:28110.

What Rust version is BTF Playground V2.0 on?

Reading: BTF Playground V2.0, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does BTF Playground V2.0 perform?

Reading: 5 server fps on average across the last 48 hours. It never dropped below 5. Check: entities. The peak was 146,459, counting buildings, deployables and the rest of the world. Reading: 4,569 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is BTF Playground V2.0 up, and how often does it stay up?

Reading: online. BTF Playground V2.0 answers right now. By its reported uptime, the last restart was roughly 5 days 17 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does BTF Playground V2.0 enforce, and what are its settings?

Check: gather rate. The name BTF Playground V2.0 does not state one. The cap on groups is 10 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on BTF Playground V2.0?

From seed 944313, the game generates the procedural map on BTF Playground V2.0. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to BTF Playground V2.0?

Press F1 in Rust and enter client.connect 89.28.237.30:28110. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,NA,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts10
Group limit Teams are capped at 10.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.