Creative Test Server
Offline 89.247.7.230:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 35% of all ranked servers, and #427 of the quad servers (top 52%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 8/101
- 3/111
- 0/112
- 0/150
- 1/25
- 0/30
Quick answers
from the figures on this pageWipe timing
What wipe timing does Creative Test Server follow?
The rhythm of Creative Test Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 14 hours ago the current world was made.
Tag meanings
How should you read the tags on Creative Test Server?
Tags published by Creative Test Server, read by the game's server browser: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp10 (Max players): Slots: 10; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Creative Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Creative Test Server: Build and creative servers, Rust community servers: live readings and Rust creative servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
Player count
What position does Creative Test Server hold among Rust servers?
Player hours over seven days put Creative Test Server at #7,779, in the top 35% of all ranked servers. Check: group rank. #427 among quad servers.
What player count does Creative Test Server carry?
Reading for Creative Test Server: offline at this moment; last seen 6 days 2 hours ago. Seven-day check: 2 players on average. Peak reading: 3.
Server
What location is Creative Test Server hosted in?
Reading: location. Creative Test Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.247.7.230:28015.
What Rust version is Creative Test Server on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by Creative Test Server. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Creative Test Server, and is it online now?
Creative Test Server reports offline. The last reading came 6 days 2 hours ago. Reading: 1% uptime over the last 6 full days. It was up 1 of 144 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Settings and map
What settings and rules apply on Creative Test Server?
Check: gather rate. The name Creative Test Server does not state one. Groups stop at 4 players. The label given is quad. The mode is softcore. Note the following: Facepunch's lighter mode: some loot is kept. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Creative Test Server?
From seed 1234, the game generates the procedural map on Creative Test Server. Its size is 4,250. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Creative Test Server?
Press F1 in Rust and enter client.connect 89.247.7.230:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.