TroubleChute
Offline 89.244.82.188:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 125/100
- 39/225
- 52/700
- 9/200
- 6/1000
Quick answers
from the figures on this pageWipe schedule
How often does TroubleChute wipe, and when?
To tell the rhythm of TroubleChute, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 25 days 10 hours ago.
Tags
Which tags does TroubleChute carry, and what do they mean?
These are the tags TroubleChute publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TroubleChute appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TroubleChute: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
What position does TroubleChute hold among Rust servers?
Ranking for TroubleChute: #15,849 on seven-day player hours, top 72% of all ranked servers.
How full does TroubleChute get?
Status for TroubleChute: offline. Last seen 19 days 2 hours ago.
Operator and location
Which location does TroubleChute run from?
No region tag on TroubleChute. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 89.244.82.188:28015.
What Rust version is TroubleChute on?
Rust network protocol 2634 and build 166652 on Windows is the build TroubleChute runs. Matching protocol is required to join. Let Steam update your game.
How reliable is TroubleChute, and is it online now?
Check: connection. TroubleChute is offline at this moment. Last contact was 19 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 8 October 2026.
Rules and settings
How is TroubleChute configured, and what rules are in force?
Check: gather rate. The name TroubleChute does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
What map is TroubleChute on?
Procedural map on TroubleChute, made by the game's generator.
Join
How do you connect to TroubleChute?
Press F1 in Rust and enter client.connect 89.244.82.188:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.