TroubleChute
Offline 89.244.82.185:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 49/500
- 131/100
- 0/225
- 29/700
- 5/200
- 12/1000
Quick answers
from the figures on this pageWipe schedule
How often does TroubleChute wipe, and when?
The rhythm of TroubleChute's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 15 hours ago.
Lists and filters
How should you read the tags on TroubleChute?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from TroubleChute. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show TroubleChute?
On Rust Metrics, TroubleChute sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does TroubleChute sit in the rankings?
Player hours over seven days put TroubleChute at #12,095, in the top 54% of all ranked servers.
What is the population on TroubleChute?
TroubleChute is not responding; status offline, last seen 3 days 12 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Where does TroubleChute sit?
No region tag on TroubleChute. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 89.244.82.185:28015.
What Rust version is TroubleChute on?
Reading: TroubleChute, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TroubleChute, and is it online?
TroubleChute reports offline. The last reading came 3 days 12 hours ago. Reading: 0% uptime over the last 3 full days. It was up 0 of 72 hours. Reading: first seen 24 October 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on TroubleChute?
Check: gather rate. The name TroubleChute does not state one. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TroubleChute?
Procedural map on TroubleChute, made by the game's generator.
Join
How do you connect to TroubleChute?
To join: start Rust, press F1 and type client.connect 89.244.82.185:28015. Or press Launch Rust here and Steam opens the game and connects you.