[Rust.kz] Mod
Offline EU 89.218.13.145:28015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 17:24 UTC, in 21h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 121/100
- 183/225
- 19/200
- 15/175
- 41/100
- 6/100
Quick answers
from the figures on this pageReset cycle
How often does [Rust.kz] Mod wipe, and when?
An estimate from weekly: 7 days after its last wipe gives [Rust.kz] Mod's next wipe. Due on Thursday 29 October at 17:24 UTC is its next wipe. 27 days 2 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Tag meanings
Which tags does [Rust.kz] Mod carry, and what do they mean?
Tags published by [Rust.kz] Mod, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp500 (Max players): 500 slots in total; ts10 (Group limit): You may team up with at most 10; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [Rust.kz] Mod appear in Rust Metrics lists and filters?
On Rust Metrics, [Rust.kz] Mod sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player count
Where does [Rust.kz] Mod sit in the rankings?
Ranked by seven-day player hours, [Rust.kz] Mod sits at #16,275 and #2,504 in Europe, inside the top 69%.
What is the population on [Rust.kz] Mod?
Reading for [Rust.kz] Mod: offline at this moment; last seen 27 days 2 hours ago.
Operator and location
Which location does [Rust.kz] Mod run from?
Its EU tag places [Rust.kz] Mod in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 89.218.13.145:28015.
What Rust version is [Rust.kz] Mod on?
Version check: Rust network protocol 2633 and build 165217 on Linux, run by [Rust.kz] Mod. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is [Rust.kz] Mod, and is it online now?
Check: connection. [Rust.kz] Mod is offline at this moment. Last contact was 27 days 2 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 1 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does [Rust.kz] Mod enforce, and what are its settings?
Reading the name gives no gather rate for [Rust.kz] Mod. The cap on groups is 10 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Connection
How can you get onto [Rust.kz] Mod?
Check: join. Open Rust, press F1, then enter client.connect 89.218.13.145:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.