RUST METRICSFlight deck · live data
Data live Servers11,699 Players65,959 Populated3,548 Fresh wipes 3 h114 Scan5 min
‹ All servers89.207.72.99:28015
Offline Full Queue Fresh wipe Wipe due No query

RUST SERVER

Offline EU 89.207.72.99:28015 checked 6d ago

biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 62 125 188 250 PAX 0 /250

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,423top 69% · #2585 in EU
Last wipe6d agobiweekly schedule
Next wipe8d 7hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence

usual gap15.6 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 7hFW
  2. WPT 2Thu 26 Nov, 11:03 UTC28d 23h
  3. WPT 3Thu 3 Dec, 19:00 UTC36d 7hFW

The first 48 hours of its last wipes

Thu 22 OctThu 8 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:03 UTC6d ago 0 – running 1
Thu 8 Oct, 07:52 UTC20d ago 1 halved by day 4 14.1 days 0
Thu 1 Oct, 19:30 UTC FW26d ago – – 6.5 days 1
Thu 17 Sep, 10:15 UTC41d ago 0 – 14.4 days 1
Thu 10 Sep, 07:14 UTC48d ago – – 7.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RUST SERVER when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 4 it fell below half when it didn't.

What wipe timing does RUST SERVER follow?

The wipe rhythm of RUST SERVER is every 4 weeks on Thursday at 07:52 and every 5 weeks on Thursday at 11:03 UTC. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 6 days ago the current world was made. A wipe schedule of every two weeks is published in its tags.

Tag meanings

Which tags does RUST SERVER carry, and what do they mean?

Tags published by RUST SERVER, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp250 (Max players): The server holds 250 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^t (Tutorial on): The Facepunch tutorial is open to new players here; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RUST SERVER appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RUST SERVER: Rust tutorial servers, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.

Player count

What position does RUST SERVER hold among Rust servers?

Ranked by seven-day player hours, RUST SERVER sits at #15,423 and #2,585 in Europe, inside the top 69%.

What is the population on RUST SERVER?

Status for RUST SERVER: offline. Last seen 6 days ago. Seven-day reading: 0 players on average.

Server

Which location does RUST SERVER run from?

Reading: location. The EU tag puts RUST SERVER in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 89.207.72.99:28015.

What Rust version is RUST SERVER on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by RUST SERVER. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is RUST SERVER, and is it online now?

Check: connection. RUST SERVER is offline at this moment. Last contact was 6 days ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

How is RUST SERVER configured, and what rules are in force?

No gather rate appears in the name: RUST SERVER. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

What map is RUST SERVER on?

Check: map. Procedural, generated by the game, on RUST SERVER.

Join

How can you get onto RUST SERVER?

Press F1 in Rust and enter client.connect 89.207.72.99:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2634,^b,^v,EU,^t,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp250
Max players The server holds 250 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^t
Tutorial on The Facepunch tutorial is open to new players here.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.