IKS[211 Devblog]
Offline 89.163.212.63:27015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 165/500
- 131/100
- 188/225
- 94/700
- 235/700
- 350/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does IKS[211 Devblog] follow?
The rhythm of IKS[211 Devblog]'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 16 days 19 hours ago.
Tag meanings
How should you read the tags on IKS[211 Devblog]?
Check: tags. The game's server browser reads mp10 (Max players): The server holds 10 slots; v2164 (Protocol): Your game must run protocol 2164 to get in; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Modded: plugins or settings depart from the stock game; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from IKS[211 Devblog]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does IKS[211 Devblog] appear in Rust Metrics lists and filters?
Rust Metrics lists featuring IKS[211 Devblog]: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded.
Player count
What position does IKS[211 Devblog] hold among Rust servers?
Ranking for IKS[211 Devblog]: #12,920 on seven-day player hours, top 60% of all ranked servers.
What player count does IKS[211 Devblog] carry?
IKS[211 Devblog] is not responding; status offline, last seen 13 days 3 hours ago.
Server
Where does IKS[211 Devblog] sit?
Reading: location. IKS[211 Devblog] gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 89.163.212.63:27015.
What Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is the build IKS[211 Devblog] runs. Matching protocol is required to join. Let Steam update your game.
Is IKS[211 Devblog] up, and how often does it stay up?
IKS[211 Devblog] reports offline. The last reading came 13 days 3 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 16 October 2026.
Map and rules
What rules does IKS[211 Devblog] enforce, and what are its settings?
No gather rate appears in the name: IKS[211 Devblog]. No group limit is published. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. VAC is off. That is Valve's anti-cheat.
Connection
How do you connect to IKS[211 Devblog]?
Press F1 in Rust and enter client.connect 89.163.212.63:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.