RUST METRICSFlight deck · live data
Data live Servers11,802 Players69,058 Populated3,653 Fresh wipes 3 h129 Scan5 min
‹ All servers89.163.193.54:28015
Online Full Queue Fresh wipe Wipe due No query

Gamed!de SNF

Online 89.163.193.54:28015 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 29 SERVER FPS

Server fps

48 h low 2 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 118,096 ×1000

Entities

48 h range 95,268–118,442 · memory 3,491 MB
1239 ET SINCE RESTART 15:59

Uptime

15 h 59 min since its last restart, at the last reading
7-day average0peak 4
Rank#4,706top 21%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Memory3,491MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 03:17 UTC26d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Gamed!de SNF?

The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 34 hours.

What wipe timing does Gamed!de SNF follow?

The rhythm of Gamed!de SNF's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 18 hours ago the current world was made.

Tags

Which tags does Gamed!de SNF carry, and what do they mean?

These are the tags Gamed!de SNF publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Gamed!de SNF?

These Rust Metrics lists carry Gamed!de SNF: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does Gamed!de SNF hold among Rust servers?

Player hours over seven days put Gamed!de SNF at #4,706, in the top 21% of all ranked servers.

How full does Gamed!de SNF get?

0 of 10 slots are filled on Gamed!de SNF right now. Check: players over seven days. Average 0, peak 4. Average at the busiest hour was 1 players, at 19:00 UTC over the last 48 hours.

Operator and location

Which location does Gamed!de SNF run from?

No region comes from Gamed!de SNF. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 89.163.193.54:28015.

What Rust version is Gamed!de SNF on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Gamed!de SNF. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Gamed!de SNF?

Over the last 48 hours the average was 29 server fps; the floor was 2. Check: entities. The peak was 118,442, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,485 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Gamed!de SNF, and is it online now?

Check: connection. Gamed!de SNF is online at this moment. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Gamed!de SNF?

Check: gather rate. The name Gamed!de SNF does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Gamed!de SNF on?

Check: map. Procedural, size 4,500, seed 6738, generated by the game on Gamed!de SNF. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join Gamed!de SNF?

Check: join. Open Rust, press F1, then enter client.connect 89.163.193.54:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.