Gamed!de SNF
Online 89.163.193.54:28015 checked 12m ago
Server instruments
last reading Wed 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 2 · below 20 is lag, below 10 is badEntities
48 h range 95,268–118,442 · memory 3,491 MBUptime
15 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 03:17 UTC26d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 108/500
- 132/100
- 114/225
- 90/700
- 28/200
- 22/1000
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Gamed!de SNF?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 34 hours.
What wipe timing does Gamed!de SNF follow?
The rhythm of Gamed!de SNF's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 18 hours ago the current world was made.
Tags
Which tags does Gamed!de SNF carry, and what do they mean?
These are the tags Gamed!de SNF publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Gamed!de SNF?
These Rust Metrics lists carry Gamed!de SNF: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does Gamed!de SNF hold among Rust servers?
Player hours over seven days put Gamed!de SNF at #4,706, in the top 21% of all ranked servers.
How full does Gamed!de SNF get?
0 of 10 slots are filled on Gamed!de SNF right now. Check: players over seven days. Average 0, peak 4. Average at the busiest hour was 1 players, at 19:00 UTC over the last 48 hours.
Operator and location
Which location does Gamed!de SNF run from?
No region comes from Gamed!de SNF. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 89.163.193.54:28015.
What Rust version is Gamed!de SNF on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Gamed!de SNF. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Gamed!de SNF?
Over the last 48 hours the average was 29 server fps; the floor was 2. Check: entities. The peak was 118,442, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,485 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Gamed!de SNF, and is it online now?
Check: connection. Gamed!de SNF is online at this moment. Check: restart. The uptime it reports puts the last restart about 15 hours ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Gamed!de SNF?
Check: gather rate. The name Gamed!de SNF does not state one. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Gamed!de SNF on?
Check: map. Procedural, size 4,500, seed 6738, generated by the game on Gamed!de SNF. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join Gamed!de SNF?
Check: join. Open Rust, press F1, then enter client.connect 89.163.193.54:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.