Gamed!de
Offline 89.163.192.76:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 233/500
- 132/100
- 186/225
- 32/200
- 198/700
- 61/1000
Quick answers
from the figures on this pageReset cycle
How often does Gamed!de wipe, and when?
The rhythm of Gamed!de's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 44 days 20 hours ago.
Tags
Which tags does Gamed!de carry, and what do they mean?
Tags published by Gamed!de, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Gamed!de appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Gamed!de: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Gamed!de sit in the rankings?
Player hours over seven days put Gamed!de at #15,937, in the top 70% of all ranked servers.
How full does Gamed!de get?
Gamed!de is not responding; status offline, last seen 25 days ago.
Operator and location
Which location does Gamed!de run from?
No region tag on Gamed!de. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 89.163.192.76:28015.
What Rust version is Gamed!de on?
Version check: Rust network protocol 2633 and build 163794 on Linux, run by Gamed!de. To get in, your game needs the same protocol; Steam applies the update.
Is Gamed!de up, and how often does it stay up?
Check: connection. Gamed!de is offline at this moment. Last contact was 25 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
What settings and rules apply on Gamed!de?
Check: gather rate. The name Gamed!de does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Gamed!de?
From seed 853299250, the game generates the procedural map on Gamed!de. Its size is 6,000. View it on RustMaps from this page: matching size and seed give an identical map.
Connection
How do you connect to Gamed!de?
Check: join. Open Rust, press F1, then enter client.connect 89.163.192.76:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.