RUST METRICSFlight deck · live data
Data live Servers11,649 Players46,616 Populated3,134 Fresh wipes 3 h110 Scan5 min
‹ All servers89.163.188.215:28015
Online Full Queue Fresh wipe Wipe due No query

SKP Testserver

Online 89.163.188.215:28015 checked 12m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 07:00 UTC
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 21 SERVER FPS

Server fps

48 h low 6 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 117,113 ×1000

Entities

48 h range 116,581–117,285 · memory 6,926 MB
1239 ET SINCE RESTART 15D 20H

Uptime

15 days 20 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Memory6,926MBat the last reading
REC 1

Players

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:54 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on SKP Testserver when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. 14 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does SKP Testserver follow?

Its rhythm cannot be told from the wipes of SKP Testserver on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 16 days 17 hours ago.

Tag meanings

Which tags does SKP Testserver carry, and what do they mean?

These are the tags SKP Testserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167584 (Build): The server runs game build 167584; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does SKP Testserver appear in Rust Metrics lists and filters?

On Rust Metrics, SKP Testserver sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does SKP Testserver sit in the rankings?

Player hours over seven days put SKP Testserver at #15,338, in the top 69% of all ranked servers.

How full does SKP Testserver get?

Current headcount on SKP Testserver: 0 players, 10 slots available. Check: player average. 0 over the last seven days.

Server

Which location does SKP Testserver run from?

Reading: location. SKP Testserver gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 89.163.188.215:28015.

What Rust version is SKP Testserver on?

Rust network protocol 2634 and build 167584 on Linux is the build SKP Testserver runs. To get in, your game needs the same protocol; Steam applies the update.

Is performance on SKP Testserver within range?

Over the last 48 hours the average was 14 server fps; the floor was 6. Check: entities. The peak was 117,285, counting buildings, deployables and the rest of the world. Reading: 8,349 MB of memory at the highest. What players call lag comes from low fps and an entity count on the rise.

How reliable is SKP Testserver, and is it online now?

SKP Testserver reports online. Status: normal. Reading: uptime. About 15 days 20 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What rules does SKP Testserver enforce, and what are its settings?

No gather rate appears in the name: SKP Testserver. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on SKP Testserver?

Check: map. Procedural, size 4,500, seed 1203837342, generated by the game on SKP Testserver. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join SKP Testserver?

Press F1 in Rust and enter client.connect 89.163.188.215:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167584
Build The server runs game build 167584.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.