TestServ12
Offline 89.125.214.42:35001 checked 22d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:29 UTC27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 187/500
- 127/100
- 88/700
- 25/200
- 28/1000
- 274/700
Quick answers
from the figures on this pageReset cycle
What happens on TestServ12 when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does TestServ12 wipe?
Its rhythm cannot be told from the wipes of TestServ12 on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days ago.
Tag meanings
How should you read the tags on TestServ12?
These are the tags TestServ12 publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp200 (Max players): Slots: 200; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TestServ12 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TestServ12: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does TestServ12 sit in the rankings?
Ranking for TestServ12: #15,955 on seven-day player hours, top 72% of all ranked servers.
How full does TestServ12 get?
Status for TestServ12: offline. Last seen 22 days ago.
Operator and location
Which location does TestServ12 run from?
No region comes from TestServ12. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 89.125.214.42:35001.
What Rust version is TestServ12 on?
Reading: TestServ12, Rust network protocol 2634 and build 166586, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TestServ12, and is it online?
Reading: offline. TestServ12 last answered 22 days ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Map and rules
How is TestServ12 configured, and what rules are in force?
No gather rate appears in the name: TestServ12. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is TestServ12 on?
Check: map. Procedural, size 1,000, seed 352165132, generated by the game on TestServ12. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join TestServ12?
Check: join. Open Rust, press F1, then enter client.connect 89.125.214.42:35001. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.